second language. so what IS the correct spelling?Um, 'cause you made this big speech and ended on a typo. To be fair, I would have done the same with anyone else, regardless of who they were.
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second language. so what IS the correct spelling?Um, 'cause you made this big speech and ended on a typo. To be fair, I would have done the same with anyone else, regardless of who they were.
It's business. when a game is too hard only a smaller batch of people will have the patience and dedication to beat it. Developers want more people to play their titles, so they make the games easier in order to get more buyers to buy their games. Yeah, it's unfair, but developers can't only think about the hardcore players. There's also the people who just want to play games to pass the time that are thought about.
But it appears that developers can't seem to just slap an easy mode on their game, and let those players play that if they just want to pass the time. Of course there's the gamers who want to climb to harder levels, but then that would be hardcore level and too much for them. So they would have to tone it down lower for those gamers and the number of gamers would grow after that.
I very much get the feeling that you didn't read my comment. Granted, it got pretty lengthy, but you left so much for me to respond.I made a particular video, watch the harpy battle, having a regular lock on would cause issues, or it would require the game to rebalance certain things so people wouldn't abuse it by centering the camera on a target. One thing they would have to bring back is enemies hitting you off screen, etc, the reason the camera sorta moves around is to let you know an enemy is moving into your periphery so you don't get hit my cheap hits.
Believe me, the last thing I want is to make this game any easier.What your'e asking for is a way to make the game easier,
So? What's the issue?a way that you can just permanently isolate and center the camera on one target even if there's a giant group of enemies attacking you.
You keep saying that, you just don't want to let people have something they want and say they need. What is with you? I keep telling you that if you don't want it you don't have to use it. DmC is not the only game that has a good auto lock system, it's been done before and it's been done just as well, if not better, but this is the first time they refused a hard lock to go with it. Why are you so dead set on refusing me something I want and need? Why must it be your way or nothing? The game play wouldn't change, I still don't know where you got that from.Go to 2 minute mark and watch. A lock on simply centers teh camera on a target, you can do this in DmC all the time with the right stick. What difference does having to hold a button to keep it centered make?
That better come with a Platinum trophy. That's ganna take like, I don't know, a whole effing minute to pull off!
Choice.second language. so what IS the correct spelling?
a little late for that.Choice.
Comments
What!? Yes, you do. I'll give you a very distinct example of that right now where in those game it was very much needed to single out an opponent with the aid of the hard lock, since I was just playing DMC3 a second ago and I very much used the lock on.Additionally, I still think your desire to want to single out a particular enemy for an extended period of time out of a mob seems strange, you don't do that in DMC3 or DMC4, at least not that I've seen,
What!? Yes, you do. I'll give you a very distinct example of that right now where in those game it was very much needed to single out an opponent with the aid of the hard lock, since I was just playing DMC3 a second ago and I very much used the lock on.
Stage 2, first time the Hell Wraths pop in. The second Hell wrath becomes surrounded by other enemies so if you don't have a lock on that guy the directional lock will target any of the ones that are nearest to you in the same direction first. The standard tactic for that is to get near it, lock on, move away, and shoot from afar since it reflects all melee attacks and you don't get to push him into a corner to single him out. Unless that guy is there by himself Dante will target who ever is nearest with the auto lock.
Could you find a video to showcase something like this, not being a jerk, I really...
I'm going to do you a solid and I'm going to get a copy of the game. I'll try out some of the techniques you listed and tell you if I think they are sufficient replacement for a lock on.
As for the video, I'll see if I can find one later but I don't think you'll have a hard time finding one. Mission 2, DMC3. I'd guess all of the videos would have the fight.
Edit: I just read through that list of moves again, those are just standard moves. I knew all that, how was any of that meant to deterrent me from wanting a lock on?
Also, replaying this game I am reminded why I returned it to begin with. It needs a lock on, all those reasons you keep saying are why it doesn't didn't hold up for very long.
considering the camera system in Dmc would lock on not centre the camera on the target leaving you wide open from behind or other blind spots?
I just feel that if a feature is implemented it should be designed around it otherwise the feature will feel lackluster and be criticized for how its implemented.
If you build you're combat system around a single feature then it certainly will, but if balance it with the rest of the game it should compliment everything else rather than making everything dependent on it. Like I said, Bayonetta has an equally excellent auto lock on, if not better, and it includes t a hard lock if you want. Bayonetta is where the idea for making forward forward the new stinger input without lock on.
On topic. Since playing the game again there are more things I remembered that I wouldn't be to seeing again.
One of them was the fancy camera work that goes with the last strike of the fight. That gets pretty bad ass at times. I'll check the rest of the tread before I post more, I don't like repeat things and I'm pretty sure this one didn't come up.