I made a particular video, watch the harpy battle, having a regular lock on would cause issues, or it would require the game to rebalance certain things so people wouldn't abuse it by centering the camera on a target. One thing they would have to bring back is enemies hitting you off screen, etc, the reason the camera sorta moves around is to let you know an enemy is moving into your periphery so you don't get hit my cheap hits.
I very much get the feeling that you didn't read my comment. Granted, it got pretty lengthy, but you left so much for me to respond.
I don't think you'll read this ether but the lock on serves more than purposes than 'centering the camera,' but you don't seem to want to hear that. The primary purpose of a lock on is to prioritize an opponent, the camera focusing on that opponent over the rest, that is some basic combat mechanics. Abuse the lock on? are you kidding. I abused the Arbiter and Aquila to get SSS in no time,
that is abuse, asking for the ability to focus on a single enemy is standard on just about all video games of this genre. What you are describing is this ultimatum that isn't reflective of what actually happens. Enemies
do attack you off screen, harpies do it all the time, they're called auditory cues which is when an enemy makes a specific noise to indicate a specific attack is incoming and they happen off screen
all the time. Not often enough, though, since the easiest way to win a fight with large amounts of damage inducing enemies is to keep them off screen and render them harmless till you are ready to deal with them.
Where do you get the whole 'lock-on means enemies get to hit you off screen' thing, anyway? That's a design choice that is in no way dependent of the lock on feature. Even if an enemy is locked on that doesn't automatically mean all other opponents are ejected from view. I don't want the lock on to turn the fight into a one on one, I want it to focus on the enemy I want and prioritize him as my current target and that in no way should alter the behavior of the rest of them.
Also:
What your'e asking for is a way to make the game easier,
Believe me, the last thing I want is to make
this game any easier.
a way that you can just permanently isolate and center the camera on one target even if there's a giant group of enemies attacking you.
So? What's the issue?
Again, auditory cues. They would be cheap shots if there were no hints that an attack was coming but this game gives plenty a' ways to let you know something is when it's off screen, whether it be a sound or a laser pointed at you, aka, visual cues.
Go to 2 minute mark and watch. A lock on simply centers teh camera on a target, you can do this in DmC all the time with the right stick. What difference does having to hold a button to keep it centered make?
You keep saying that, you just don't want to let people have something they want and say they need. What is with you? I keep telling you that if you don't want it you don't have to use it. DmC is not the only game that has a good auto lock system, it's been done before and it's been done just as well, if not better, but this is the first time they refused a hard lock to go with it. Why are you so dead set on refusing me something I want and need? Why must it be your way or nothing? The game play wouldn't change, I still don't know where you got that from.
That better come with a Platinum trophy. That's ganna take like, I don't know, a whole effing minute to pull off!
GOD, why do the Japanese insist on making gaming so hard?
A game journalist name Michael Cromwell once said that western developers go "Look kids, you're so good at games!" while Japanese developers are more "Sorry, kids, you have to try harder if you want to be good at games."
Some would argue that if you give in to what people want you'll simply spoil them and rather than making the industry better you are harming both the player and the game. You don't do good parenting by just caving in to a child's every demand.
Others would say that not doing so would alienate the consumers and kill the industry.
It's hard to know where you stand since Video Games are such a chaotic medium. I personally always thought that the way to go is to try to make good games, that if you had a mentality of creating rather than selling you'd do well. Well, that's not always been true since a lot of games that I thought were outstanding never seemed to prosper.