Tiran
The great pretender.
The back of DMC 1's case says that its an Action Thriller, meaning intense action combined with horror/suspense elements.
The horror elements in DMC were the fact that your moves and items had to be bought that that you only had a limited number of moves in each moveset. Alastor and Ifrit's moveset weren't all that large either. In fact, Alastor shared almost all of its moves with Sparda, and Ifrit had only five moves that were original to it with two of them also being shared with Sparda.
Combo A, Combo B, Stinger, Million Stab, Round Trip, Round Trip Combo, High Time, Meteor, Air Raid, and Vortex were all the moves that were shared between weapons in DMC 1. That's ten moves, and that's enough as it is. There's more than double the amount in DMC 3 and 4.
But really, its more a matter of opinion and perspective. I see DMC differently than most of its fanbase.
Then, you must hate the other games in the series. In fact, you must hate most hack 'n' slash games. I can't see how limiting the very thing that brings depth to this type of gameis good.
The games aren't built on a horror frame, so why do you want to treat them like old school resident evil?
The DMC games aren't frightening at all which is the main component of survival horror so, they instantly fail in that area regardless of how limited your move set is.
If limiting the options is what you're looking for, then how did you remain a fan of this series up to now?