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New DmC Producer Interview

The back of DMC 1's case says that its an Action Thriller, meaning intense action combined with horror/suspense elements.

The horror elements in DMC were the fact that your moves and items had to be bought that that you only had a limited number of moves in each moveset. Alastor and Ifrit's moveset weren't all that large either. In fact, Alastor shared almost all of its moves with Sparda, and Ifrit had only five moves that were original to it with two of them also being shared with Sparda.

Combo A, Combo B, Stinger, Million Stab, Round Trip, Round Trip Combo, High Time, Meteor, Air Raid, and Vortex were all the moves that were shared between weapons in DMC 1. That's ten moves, and that's enough as it is. There's more than double the amount in DMC 3 and 4.

But really, its more a matter of opinion and perspective. I see DMC differently than most of its fanbase.


Then, you must hate the other games in the series. In fact, you must hate most hack 'n' slash games. I can't see how limiting the very thing that brings depth to this type of gameis good.
The games aren't built on a horror frame, so why do you want to treat them like old school resident evil?
The DMC games aren't frightening at all which is the main component of survival horror so, they instantly fail in that area regardless of how limited your move set is.
If limiting the options is what you're looking for, then how did you remain a fan of this series up to now?
 
Then, you must hate the other games in the series. In fact, you must hate most hack 'n' slash games. I can't see how limiting the very thing that brings depth to this type of gameis good.
The games aren't built on a horror frame, so why do you want to treat them like old school resident evil?
The DMC games aren't frightening at all which is the main component of survival horror so, they instantly fail in that area regardless of how limited your move set is.
If limiting the options is what you're looking for, then how did you remain a fan of this series up to now?

Because I like the experience, that's all. The major thing I would like to see in a game is my ability to master its gameplay. That's what I like about Stylized combat, it gives me room to get the lay of the mechanics and work up my own style. At the same time, I would like to test myself against the resources the game gives me. So for me, less is more.

Like I said, I se DMC differently than others.
 
Because I like the experience, that's all. The major thing I would like to see in a game is my ability to master its gameplay. That's what I like about Stylized combat, it gives me room to get the lay of the mechanics and work up my own style. At the same time, I would like to test myself against the resources the game gives me. So for me, less is more.

Like I said, I se DMC differently than others.

Limited mechanics don't allow you to work up your own style. Customization requires depth.

As far as survival horror goes...

Honestly, I'd love to see a remake of Dino crisis where you begin the game stranded on a misty island at dusk having to make your way through a creepy dino infested forest to an abandoned facility and survive the night with only what you can piece together. Setting traps to stop wandering stalkers that patrol the halls dynamically (not just pacing back and forth waiting for you to enter a certain room or level). While having to time your trips outside for special items or tasks because the dark woods, courts and open areas around entire facility is being circled by a number of mega predators too large to enter. The game is open ended so if a creature can enter an area, there's nothing stopping it from getting in and getting to you. You can move heavy objects to block doors,(possibly blocking you in as well) lure smaller enemies out where they may become prey for larger ones and so on. A truly customizable horror... With dino's.

But, I digress...
 
Limited mechanics don't allow you to work up your own style. Customization requires depth.

Limited mechanics can allow personal expression, that's the point of customization.

Really, if they added customization to DMC, it'll be that much greater of a game because of the added depth.

As for my preferrence for Survival Horrors, you remember in Resident Evil 4 where they had Spec. Ops. Agent HUNK as a character for mercenaries? He only had a TMP and some grenades and I loved the fact that that was all I had and all I needed.
 
So they push it at the end of the year because they know that the game will fail with all the competition going on...and they confirmed that the control scheme has been nuked so it can be newb friendly...sigh...
Raiden...at least I have you....
 
So they push it at the end of the year because they know that the game will fail with all the competition going on...and they confirmed that the control scheme has been nuked so it can be newb friendly...sigh...
Raiden...at least I have you....

DMC was always friendly towards newbs, don't you remember the ever-so-awesome feel of pulling out a good combo in Easy Automatic even though you didn't do a thing?
 
Yea but THE MAJOR difference is that the control scheme is already like that...in all modes...In the Original DMC's...only on easy and a major thing was that....you can take of automatic....that is different....way different....
 
Yea but THE MAJOR difference is that the control scheme is already like that...in all modes...In the Original DMC's...only on easy and a major thing was that....you can take of automatic....that is different....way different....
the control scheme in DmC so far seems just as complex as the control scheme in the original dmcs.
 
the control scheme in DmC so far seems just as complex as the control scheme in the original dmcs.

Moreso, actually. It would be hard to be a newb and pull off awesome combos with that control scheme. It would be hard to get used to at first. Then you have to consider them trying to add mechanics like jump cancelling! I feel sorry for them already.
 
Moreso, actually. It would be hard to be a newb and pull off awesome combos with that control scheme. It would be hard to get used to at first. Then you have to consider them trying to add mechanics like jump cancelling! I feel sorry for them already.
exactly. lol
 
I ain't going to lie though, I don't know if I'll buy this game. The control scheme seems too complex for my taste. At the same time, I would love to see how I would express myself in such a varietal form of gameplay... Mixed feelings suck!
 
The control scheme seems more complex...really?....have you guys played heavenly sword...Like I said....its exactly like heavenly sword but with a jump button...godamn people really?
 
The control scheme seems more complex...really?....have you guys played heavenly sword...Like I said....its exactly like heavenly sword but with a jump button...godamn people really?
the only thing that is similar to heavenly sword from what we know is holding trigger buttons to change weapons.
calm down no need to cuss at people, believe it or not people actually like the game and don't have the same opinion as you.
 
The control scheme seems more complex...really?....have you guys played heavenly sword...Like I said....its exactly like heavenly sword but with a jump button...godamn people really?

Heavenly Sword control scheme + Devil May Cry control scheme = One hell of a control scheme!
 
I haven't really followed on the discussions about the controls for this game, mostly because I don't get what's so confusing about it. From what I have read, it seems pretty simple and easy to do. It gives you a variety of things to do without getting complex.
 
I haven't really followed on the discussions about the controls for this game, mostly because I don't get what's so confusing about it. From what I have read, it seems pretty simple and easy to do. It gives you a variety of things to do without getting complex.

Because there's not enough to perform every DMC action with the addition of Heavenly Swords stance switching. So while so far it looks simple, we haven't been shown much of the previous actions from DMC, like Lock- On and stuff, so that means that either some old actions will be in- game mechanics, taken out, replaced on a different button, or require a series of buttons to access. Launcher moves are now placed on a button, so stuff like Style moves will have different requirements now, which generally means we'll be stretching our thumbs.

Could you break it down for me what each scheme brings to the table that's unique to it?

Heavenly Sword: Stance Switching

Devil May Cry: Weapon Switching and Style Attacks
 
Because there's not enough to perform every DMC action with the addition of Heavenly Swords stance switching. So while so far it looks simple, we haven't been shown much of the previous actions from DMC, like Lock- On and stuff, so that means that either some old actions will be in- game mechanics, taken out, replaced on a different button, or require a series of buttons to access. Launcher moves are now placed on a button, so stuff like Style moves will have different requirements now, which generally means we'll be stretching our thumbs.



Heavenly Sword: Stance Switching

Devil May Cry: Weapon Switching and Style Attacks

That probably means the moves aren't performed the same way as they were in the original series. But since we have seen the moves being performed in gameplay footage, we'll probably learn how to perform them soon enough.
 
Because there's not enough to perform every DMC action with the addition of Heavenly Swords stance switching. So while so far it looks simple, we haven't been shown much of the previous actions from DMC, like Lock- On and stuff, so that means that either some old actions will be in- game mechanics, taken out, replaced on a different button, or require a series of buttons to access. Launcher moves are now placed on a button, so stuff like Style moves will have different requirements now, which generally means we'll be stretching our thumbs.



Heavenly Sword: Stance Switching

Devil May Cry: Weapon Switching and Style Attacks

but thats now what broken down into the the stance switching right? the style attacks that is.

it's like DMC4s on the fly style switching only its stances which contain different combos and unique attacks within them. I'm sure if they release a demo we can get a better understanding.


they best way i can explain it right now though is you can do x combo with rebellion but in mid combo you can start y combo with osiris and finish with a lancher with arbiter and continue with x hits from rebellion and a higher lancher with osiris. If you want to end said combo you can switch out to aribiter at any point and time and finish with tremor
 
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