well if you couldn't tell by my signature and avatar HELL FRIKIN YESS!!!!!!!!!!!!!!!! HIGH FIVE MAN!Didn't knew that! btw do you like CM Punk cuz he is my favourite WWE Superstar currently! Straight-edge punk
well if you couldn't tell by my signature and avatar HELL FRIKIN YESS!!!!!!!!!!!!!!!! HIGH FIVE MAN!Didn't knew that! btw do you like CM Punk cuz he is my favourite WWE Superstar currently! Straight-edge punk
I never had those sort of problem in DMC4, ever! Did you had those sort of issues?
Didn't knew that! btw do you like CM Punk cuz he is my favourite WWE Superstar currently! Straight-edge punk
well if you couldn't tell by my signature and avatar HELL FRIKIN YESS!!!!!!!!!!!!!!!! HIGH FIVE MAN!
all i know is when i played there was noticeable slow downs with multiple enemies. this was the case especially in the forest level as dante when you had to fight x amount of champions. This was on the ps3 version
YEAHHH HIGH FIVE MAN!! At last found somebody with straight edge attitude! :w00t: Changed my avatar also!
Is it? I need to play DMC4 again then!
Personally, I'm getting less excited the more I hear about the gameplay. I'm a quality-over-quantity type of guy, gameplay- wise, so hearing about the immense amount of combinations I'd be able pull off is a turn- off for me. It all just seems superficial, especially when most of those moves probably won't be necessary.
Then capcom is the one screaming it.Actually, it's Capcom that sets the release date.
Actually, it's Capcom that sets the release date.
Necessary for what? What's wrong with a deeper move set in this game?
Necessary for fighting and keeping up the challenge presented in DMC 1. DMC 1 had survival horror- esque elements, having a limited moveset was a part of that and was meant to put up the challenge of having to be stylish while only having those moves to use while your enemies are able to adjust to repetitive attacks. Having a deeper moveset displaces the difficulty of that challenge towards how well you can combine a series of moves instead of how well you can utilize only the few moves given to you.
The idea of stylish combat comes from the challenges presented in survival horror games. In survival horror games, you have two challenges:
Stylish gameplay presents the same two challenges in a more difficult degree:
- To stay alive
- Utilize your resources effectively.
So in order to maximize the challenge, the number of moves should remain as minimal as the game's difficulty should allow. From the POV of a developer, this can be done by thinking of DMC as a survival horror game and work from there. As a player, the best thing to do would be to limit the amount of moves you can use and play using those.
- Receive as little damage as possible.
- Combine your moves in a smooth series of actions and well- timed evasions.
well im sorry but incase you dont know, DMC1 was originally going to be a resident evil game. hence why you had only so many moves and why the art was quite dark. DMC is NOT resident Evil, its DMC. its a hack and slash, make yourself feel like a god game. if its horror also then i havent picked up on it. the idea of a huge battle system is epic. it means everyone can be creative in their own fighting style and no one technique is superior. so theres no button mashing but actual planed combos instead. that (in my opinion) makes it a better game. but if you prefer horror up to you your opinion. your choice
. but bad news, from the looks of resident evil 6....quite a lot of gameplay is you just beating up zombies ( in the trailer you kung fu kick one)...and now just so i can troll all u resident evil fans out there
THE GAME IS NOW RUINED :troll:
^ I wasn't aware that at any point DMC was considered Survival Horror, especially considering every gun You have has infinite ammo. Plus, I wouldn't have thought the moveset limited either, there was plenty of moves for both Alastor and Ifrit and amazingly enough, each and every one of their moves had a supreme effectiveness against certain enemies that no other weapon/move could match.
I think what NT are pushing for here is giving the players so many different combos and abilities to choose from and mix match that nearly any run through You watch on the internet will be different in certain areas, as everyone will find what works for them and what they believe to be most effective in certain situations. Customization would likely be their goal here, and in this day in age, where Gamers want the feeling of more exclusivity than the next guy, it would work quite well.