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Metal Gear Rising VS DmC

I think so far most, if not all, of Dante's talking in DmC is directed towards someone or something. The only narration I've heard so far was from his "Who is Dante" panel, where he talked about his past for a couple minutes. Limbo acting more as a character is an interesting twist, too, because then he can respond to things that the world does to him, and it feels less like complaining to an omniscient, invisible hand of fate, and more as frustration to a guy trying to trip you all the time, like when he first got pulled into Limbo in the Under Watch demo, where he just goes "Aw c'mon."
I get it now. especially the underwatch part. But " i picked a bad day for a hangover" bit hehehe some lines like that, i just have to roll with it. I put up with DMC dialog before, so i'm not to put off by some lines. The bit where he is talking to the picture of sparda made me cringe a little too. But i haven't heard Dante say wooohooo yet and i hope they keep that out entirely.
 
I also find it sorta funny that people say DmC is really casualized and that MGR will be so much better, but MGR has a lot of the things people feared DmC would have (like QTEs), and MGR is so user-friendly that every single enemy attack comes with a nice glowing broadcast >_< DmC has it too, but...still...
This is so true. People defend MGR against DmC saying stuff like, "Oh it's gonna be so much better!" "The combat is going to be way better!" "It's going to be so much faster than DmC!"
Well from what I've been gathering from alot of people's impressions of the MGR demo the combat is not faster. The only thing that is considered fast is when you're attacking with your primary weapon, but if you switch to your sub-weapon it breaks the flow of combat quite a bit. Also the slice mechanic slows down the speed of combat, I mean come on it's slow motion. Literally. Also I've heard that the combat doesn't go as in to depth as people thought it would, while DmC's combat appears to have TONS of depth. Another thing is that MGR apparently doesn't have a hard-lock on just like DmC. Yet people complain that DmC doesn't have one. -.- All those people saying that DmC will have horrible lag and framerate drops, well I haven't seen ONE framerate drop, but I have heard many accounts where there are framerate drops in MGR if you use the blade mechanic too much.
And like you mentioned Paexie MGR has QTEs, and all these DMC fanboys were complaining that DmC might have them, and DmC doesn't but yet they defend the game that does.
And lastly, I've gathered that the graphics and environments in MGR are rather bland. The only thing that looks good is the fluidity of motion, while DmC has beautiful graphics and the environments are wildly creative.

I'm still excited for MGR, but compared to DmC it doesn't sound nearly as good.
 
Yeah, MGR has a whole lot of highs and lows in its combat pacing, especially with liberal Blade Mode use. I barely used the sub-weapons because of how wonky they were, and how they just abruptly stop the pace, and I hardly even even felt the need to use my Wide Attacks (where Raiden hold the sword with his foot) because the simple Quick attacks were just fine. The Blade Mode can be nice, but it literally makes you super-powered; a simple parry on a normal enemy leading into a Zandatsu immediately takes out that enemy, and the Nanorepari Units completely restore you to full health and energy. The combat has very little depth from what I've been able to tap into, and a lot of it seems to deal with stunning enemies so you can perform an auto-combo with Triangle+O, and then Zandatsu. I was actually sorta sad to see that the air juggle was an auto-combo, and not something I could do myself :( Getting an enemy launched is also sort of a crapshoot, because it's hard to experiment on key variations for different attacks. Wallrunning was also abysmal, unlike an earlier gameplay trailer where I saw Raiden Ninja Run like fifteen feet up a wall past some enemies :s I also really hope there's more variety in stealth kill animations...there's only so many times stabbing a guy in the back one way looks cool :x

It's Lock-On feature is still "better" than DmC's though, but it's not a Hard Lock at all. Tilting the left stick away from your locked target lets you hit whoever you want to, but the camera will stayed locked.

Granted, this is a demo, and there are supposed to be upgrades, so one can only hope there's a lot of stuff we weren't shown or given access to. But we just have so much info about DmC features, while we've been sorta kept in the dark with MGR :x

As of now though, I feel MGR is going to suffer from a "Dominant Strategy" problem, where its gameplay will be diluted into that one simple process of Stun>Auto-combo>Zandatsu a lot of the time, and the only variation will be when fighting bosses, which will then itself be diluted once people find out their patterns and tricks >_< At least DmC encourages variety with your spoils of war tied to the Style ranks.
 
Well now Im broken into two game as I like both for theirs trailers and In case of MGR that demo of it camed faster than DmC one on whose I still waiting. And Im broken beetween Dark Fantasy or Urban Fantasy Slasher what I call Dmc, or Cyberpunk Slasher that was MGR :/
 
I'd say another con for MGR is that it arbitrarily blocks off areas when you get into battles sometimes. The best part of the entire demo is when you're in that huge area with all the soldiers and Gekkos, and it let's you just move around the area in a lot of ways. but then a lot of other encounters have you in this battle fence, and it's sorta disheartening. It was a very silly holdover from DMC/Bayonetta that Platinum shouldn't have implemented, I feel. To me, MGR still feels a lot like a Metal Gear game, and inexplicably closer to playing as the Cyborg Ninja in VR Missions, but with that Platinum games flair to it. It's not really the best "hack 'n' slash" because of how easy it is to take out a lot of different enemies.

Also MGR doesn't really have any sort of dodging ability (in the demo at least). The closest you get is hitting Square+X to a sidestepping or backstepping slash, and it's not all that reliable :S The parrying is cool, but...sometimes you just wanna get the hell outta there, and Ninja Run just doesn't do the trick sometimes. Hopefully there's an upgrade in the full game for dodging.

I also find it sorta funny that people say DmC is really casualized and that MGR will be so much better, but MGR has a lot of the things people feared DmC would have (like QTEs), and MGR is so user-friendly that every single enemy attack comes with a nice glowing broadcast >_< DmC has it too, but...still...

It is kinda nice in DmC's narrative because now he has Kat with him a lot of the time, so there's some good exchanges throughout gameplay; "Dante! RUN!" "I AM running!" Even when Kat's not around they still find a way to have Dante interact with people, like responding to Lilith's Devil Has Talent stuff with "I don't have time for this bullshit!" or even just saying random quips to the demons during fights, "C'mon down guys! Let's get violent!" So far MGR's in-game talking likes to wrest control from you with that Vanquish-style walk-and-talk radio stuff, which I think sorta breaks the flow a bit :s

I'm still excited for both, as they fill to different action game desires, but I'm still more excited for DmC because of it's overall combat and such.
when does he say C'MON DOWN GUYS! LET'S GET VIOLENT?
 
Well now Im broken into two game as I like both for theirs trailers and In case of MGR that demo of it camed faster than DmC one on whose I still waiting. And Im broken beetween Dark Fantasy or Urban Fantasy Slasher what I call Dmc, or Cyberpunk Slasher that was MGR :/
save ur money after DmC and get rising.
 
Well now Im broken into two game as I like both for theirs trailers and In case of MGR that demo of it camed faster than DmC one on whose I still waiting. And Im broken beetween Dark Fantasy or Urban Fantasy Slasher what I call Dmc, or Cyberpunk Slasher that was MGR :/

It all really depends on what game you really like more. They're both going to be fun, but for different reasons. It's really going to be all up to you on that one :x


when does he say C'MON DOWN GUYS! LET'S GET VIOLENT?


In the "Overturn" level, at 1:47 of this video.


It's probably my favorite line I've heard so far. He also says "Let's get ready to rumble" in the encounter before that one, but not with as much gusto as "LET'S GET VIOLENT!"
 
I'm with you there. MGS and DMC are two of my biggest favorites, but I think they're too dissimilar to compare, really :x

A lot of the "anti-DmC" crowd likes to try and point out how MGR will be a better DMC game, but...it's not,
 
I'm with you there. MGS and DMC are two of my biggest favorites, but I think they're too dissimilar to compare, really :x

A lot of the "anti-DmC" crowd likes to try and point out how MGR will be a better DMC game, but...it's not,
Btw can someone explain to me how DmC is turning into god of war? I obverse and obseve but i cant't see anything. The closest thing I can see to it is both protagonists are ****ed off but you know... Dante has a personality beyond that and being ****ed off isn't his defining trait by a long shot...
 
I dunno. I think it was probably something about the grappling chain, or how DmC's action was thought to be "too easy," or...something. It's one of those things that gets said a lot, but they really have no way of defining why they said it. A lot of it is empty vitriol just for the sake of saying something bad, a this point :/
 
Why choose?

I think they both look great and I am going to get both. Raiden and Dante are awesome, one is a cyber ninja assassin the other a half-angel/demon hunter, and I like both concepts. There is no need to choose between them, people don't have to like one more than the other, and if they do, then so what? Doesn't make the other title bad, just because you prefer one over the other. But again, why choose?

Of course there is the thing with money. If you want both, but can only afford one, then evaluate both games to your own interest and choose the one you want the most. Simple as that. And if you regret your purchase, then you can return it and get a discount on the other game in Gamestop. If you don't want to support Gamestop, well, then you're f*cked.
 
MGR looks good in its own way, I think it's an intresting way to go for the series. I'm not a MGS fan but it does look interesting.

But, I gotta say, it doesn't look as fun to play as DmC, and I'm worried that slow motion sword swinging attack will get boring fast.
 
Btw can someone explain to me how DmC is turning into god of war? I obverse and obseve but i cant't see anything. The closest thing I can see to it is both protagonists are ****ed off but you know... Dante has a personality beyond that and being ****ed off isn't his defining trait by a long shot...

The main thing is the game chooses brutality over stylishness like God Of War does, this is a huge complaint among the fanbase.
 
The main thing is the game chooses brutality over stylishness like God Of War does, this is a huge complaint among the fanbase.

Can you specifically point out how DmC's gameplay is less stylish and more brutal compared to past Devil May Cry games?
 
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