Because they don't? The gameplay isn't entirely based upon Quicktime events to the extent of games like Heavy Rain or even God of War. It's not entirely based on finishers either. It is very based on stances.
Because QTE's and finishers are the only differences between DmC and HS. You're going to pull something soon. At least stretch first.
And you're using a massive hyperbole to do it. If you want to quote my argument, quote it. Don't try to massively exaggerate what I'm saying to try to make yourself sound better.
No I'm not. It's what you said. You ignored the fact that she doesn't jump and said QTEs and finishers don't make them different because they both have "stances."
Of course it's subjective, as is your own opinion on it.
Of course, but I'm not bashing anything because I dislike it around here either and talking as if I'm stating facts.
There is depth but not on the level of its two predecessors which is my issue. It's a step down. It changed the gameplay without really making it better.
There are those who disagree. Difficult timing isn't everything.
Well sure he has a lot more potential because he's a new character, I doubt Ninja Theory will follow through as they've demonstrated their writing ability and it's fallen flat.
In your opinion. Many disagree.
How so? DMC3 offered you the choice between 5 different melee weapons and 5 different ranged. DmC has 3 melee weapons and 3 ranged. You might say it's better than 3 because it let you switch on the fly which I'd also disagree with because DMC3's weapon's were a lot more varied in their playstyles and what they offered. DmC's just has some straight overpowered weapons that trump the other. Even then, forcing you to have to switch to a specific type of weapon to kill enemies and forcing you to attack enemies from a specific angle is obnoxious and limiting.
What? DmC has 5 melee weapons. I don't feel DMC3's weapons were more varied at all. Cerberus and Nevan were good for crowd control, Beowulf was the power, and Rebellion and A&R were more or less the same to me. Switching to a specific type of weapon is unfortunate, sure. It's been in the series before, but not to this extent. Ok. But attacking from a specific angle? That's been in every game but DMC2. Not a big deal.
DMC4 Dante already had access to everything and Nero was already pretty streamlined.
And yet, Dante was rather clumsy in DMC4, and Nero had a limited playstyle.
Can you explain how DMC4 was clumsy?
Sure, let a casual gamer try to pull off varied and impressive things with Dante in DMC4 and DmC. The ask which one they prefer. I've done it with more than one person. Guess what they chose.
How is Bayonetta watered down?
The same way DmC is, more or less. Bayonetta isn't anywhere near as technical as DMC3/4, and it's quite forgiving.
I explained how DmC is but you just gave your statement without elaborating on it at all. Even if it was Bayonetta is it's own IP and isn't the continuation of a series.
And my point is people STILL consider it better than the DMC games.
Explain how the guns have depth or offer much. They do very little damage, the least they've ever done in a DMC guy and you're better off just grappling a guy towards you and hitting them. And the lack of lock on makes it incredibly annoying because you don't know who Dante will shoot at. You see I can accept that people have their own opinions, I just expect you to elaborate them and explain why you feel that way if you want to join in on the discussion. Not just state them without any warrant, backing or evidence. I linked a video showing how DMC3 guns could have depth with Gunslinger style if played right. Now it's your turn to provide some evidence rather than just saying opinions.
Well in that case we have to wait until someone uploads a video of impressive gunplay then, huh? I mean, I could try to explain a bunch of different set ups, but it'd all be opinion without a video, right?
What, the fact that I don't know it? Explain to me how there's even a feasible way of doing it now that Gunslinger is removed and the guns barely do any damage other than rounding up a bunch of guys with Kablooey.
You keep saying, "guns" barely do damage, but I think you mean, "E&I."
Well that's not all there is to the game.
Not nearly to the extent the previous games did.
And why not? You stop gaining style points after repeating a move too much. Is that not the same?
It had the same ranking system in name only, it was handled very differently.
No...aside from the S ranks all sharing the same bar, they were exactly the same.
Well yes, It was pretty satisfying to get an SSS and keeping it up because of how rarely it happened.
Lol, it wasn't rare if you knew how to play, and you didn't give a hoot about the style ranking if you just wanted to do cool stuff.
Vergil's did the same thing.
Not the point?
But it did, it made your attacks do double the damage and quickened how much damage you did without slowing down the enemies at all. It didn't literally speed up Nero's actual attack speed but it surely as hell didn't make every enemy in the game suddenly do nothing now. It's not nearly as bad as it's handled in DmC.
Changing goalposts. You complained of him not tanking attacks and gaining speed, and now that's not the issue.
Oh okay, it just makes the enemies do nothing to you without literally freezing time. That's so much better. Yes and it wasn't nearly as atrociously done and it made the gameplay more fluid. The old DT's didn't provide nearly as much of a health regen or damage boost either. Seriously, look at this and tell me it isn't broken.
The old DT's also didn't build as slowly as this does. Maybe that's why the health recovers a bit faster? I don't know, honestly. But your video? Of him using the stronger demon weapons after activating DMD? And he was really strong? Someone call CNN RNN.
Bayonetta was a new IP, it didn't have any obligation to try to be like its predecessors like DmC does. You asked this:
And DmC is like it's predecessors, despite you refusing to admit it.
And Bayonetta does just that except better, because what you stated not with this game but with DMC 3 and 4. How does that prove your point at all?
Not sure how Bayonetta does it better. This game has everything those games has. But if your gonna actively say this game is just HS2, then Bayonetta is just DMC5. Which it more or less is. It has way more in common with the DMC games than how you switch weapons.