How are those things not important when they're what makes up the gameplay over anything?
Because they don't? The gameplay isn't entirely based upon Quicktime events to the extent of games like Heavy Rain or even God of War. It's not entirely based on finishers either. It is very based on stances.
I see people use this term a lot, and seemingly not know what it is. Kind of annoying. I'm not changing your argument at all. That's exactly what you've been saying.
And you're using a massive hyperbole to do it. If you want to quote my argument, quote it. Don't try to massively exaggerate what I'm saying to try to make yourself sound better.
And yet there's plenty of people willing to put this down in favor of DMC2 because it, "introduced the template for the styles!"
That's not me, so I don't see how that's relevant. I don't think DMC2 was a proper DMC2 game.
How you feel on the combat here compared to the old games is subjective.
Of course it's subjective, as is your own opinion on it.
While I can agree that there isn't as much depth, and it doesn't have as much variety as DMC4, there's still plenty of depth
There is depth but not on the level of its two predecessors which is my issue. It's a step down. It changed the gameplay without really making it better.
and this Dante has a lot more going for him at any given time than DMC3 Dante.
Well sure he has a lot more potential because he's a new character, I doubt Ninja Theory will follow through as they've demonstrated their writing ability and it's fallen flat.
The variety here craps on DMC3, imo of course. It's all in how you choose to look at it.
How so? DMC3 offered you the choice between 5 different melee weapons and 5 different ranged. DmC has 3 melee weapons and 3 ranged. You might say it's better than 3 because it let you switch on the fly which I'd also disagree with because DMC3's weapon's were a lot more varied in their playstyles and what they offered. DmC's just has some straight overpowered weapons that trump the other. Even then, forcing you to have to switch to a specific type of weapon to kill enemies and forcing you to attack enemies from a specific angle is obnoxious and limiting. pquote]You say it hasn't evolved, and yet there are some that'd argue that in giving Dante access to everything in a more streamlined matter it's been evolved.[/quote] DMC4 Dante already had access to everything and Nero was already pretty streamlined.
It isn't nearly as restricting as DMC3, nor is it as clumsy as DMC4.
Can you explain how DMC4 was clumsy?
But again, there's no objective view on that. Bayonetta was watered down as well, and yet it's considered the best in the genre. It isn't automatically a bad thing.
How is Bayonetta watered down? I explained how DmC is but you just gave your statement without elaborating on it at all. Even if it was Bayonetta is it's own IP and isn't the continuation of a series.
The guns are useless...in your opinion. Guns still play a huge part in the combat, whether they have as many moves or not. DMC1 is still a Devil May Cry, and the guns had no special moves there, either.
Explain how the guns have depth or offer much. They do very little damage, the least they've ever done in a DMC guy and you're better off just grappling a guy towards you and hitting them. And the lack of lock on makes it incredibly annoying because you don't know who Dante will shoot at. You see I can accept that people have their own opinions, I just expect you to elaborate them and explain why you feel that way if you want to join in on the discussion. Not just state them without any warrant, backing or evidence. I linked a video showing how DMC3 guns could have depth with Gunslinger style if played right. Now it's your turn to provide some evidence rather than just saying opinions.
What, the fact that I don't know it? Explain to me how there's even a feasible way of doing it now that Gunslinger is removed and the guns barely do any damage other than rounding up a bunch of guys with Kablooey.
Due to the demon dodge, right? Because that's the only possible way to get up to SSS, right?
That's one way, yes.
This game doesn't encourage you to switch up your attacks, right?
Not nearly to the extent the previous games did.
DMC4 totally didn't have the same ranking system, right?
It had the same ranking system in name only, it was handled very differently.
People who are actually invested in these games actually give a damn about the style meter, right?
Well yes, It was pretty satisfying to get an SSS and keeping it up because of how rarely it happened.
Yeah, because Dante was the only one with a DT, right?
Vergil's did the same thing.
I mean, Nero totally sped up and tanked attacks, right?
But it did, it made your attacks do double the damage and quickened how much damage you did without slowing down the enemies at all. It didn't literally speed up Nero's actual attack speed but it surely as hell didn't make every enemy in the game suddenly do nothing now. It's not nearly as bad as it's handled in DmC.
It surely as hell didn't slow down gameplay
It didn't. How And I really wish people would stop comparing this DT to Quicksilver. TIME DOES NOT SLOW DOWN. If the enemies hit the ground, they go on just as they did before you activated DT. And that's all it was in the old games, as well. "I need help! It's morphin' time!!"
Oh okay, it just makes the enemies do nothing to you without literally freezing time. That's so much better. Yes and it wasn't nearly as atrociously done and it made the gameplay more fluid. The old DT's didn't provide nearly as much of a health regen or damage boost either. Seriously, look at this and tell me it isn't broken.
More like, "Proves my point." Because going by your logic, Bayonetta is just DMC5. It has a hell of a lot more in common with DMC/DmC than DmC does with HS.
Bayonetta was a new IP, it didn't have any obligation to try to be like its predecessors like DmC does. You asked this:
Or can you give me another series based around ranged combat just as much as melee combat with as much depth, variety, and focus on being as stylish as possible as this game?
And Bayonetta does just that except better, because what you stated not with this game but with DMC 3 and 4. How does that prove your point at all?