ROCKMAN X
Keyser Söze
Will DmC be 3D compatible?
you know what i don't consider it 3-d since its just an illusion
Will DmC be 3D compatible?
Uhm *thinks*
My question: Do you know of a definite release date yet ??
hey i can answer that question, capcom told them to.OKAY NT millionaire question for ya :-
Why did you change dante's appearance so drastically that Now only his name is recognizable ?
hey i can answer that question, capcom told them to.
What do you consider the gameplay depth of the escape sequences? In an Enslaved interview you(Tameem) had said that
Can we expect any traditional gothic horror aesthetics and settings?
Could you explain the bolded text in this context? I am not familiar with and never used the word "traversal".What do you consider the gameplay depth of the escape sequences? In an Enslaved interview you(Tameem) had said that 3D platforming(with the sole exception of Mario) wasn't fun and that Enslaved's platforming was meant for purely fast traversal, should we expect the same from DmC's escape sequences which seem platforming focused?
Could you explain the bolded text in this context? I am not familiar with and never used the word "traversal".
I swear to god my interpretation of what you wrote was exactly what you said it wasI think he(Tameem) was trying to say that Enslaved's platforming was similar to Uncharted\Assassins Creed as it primary purpose was to get from point a to point B as fast as possible, personally I thought the level design disproved this and think that it was purely for visual flair in Enslaved and am worried DmC's escapes sequences will be similar.
Here is the interview I'm citing.
http://www.destructoid.com/tameem-antoniades-hugged-me-185911.phtml
In other words the escape sequences in DmC might just be "shallow" escape scenes to get Dante from point A to point B in the story?
Yeah, i am aware of that That's what i said about the fight scene when i first saw it.It might be visually impressive but from a gameplay standpoint it would seem shallow and boring.