- In the video called "The Secret", we saw the first footage of one of the game's Secret Missions, and judging from what we saw, you guys seem to be taking a different approach to them than past games. Can you talk about what you plan doing with these set of missions?
- There was word about Ninja Theory bringing in fans and combo video creators of previous games to test out the new combat engine and offer feedback. Can you speak to the sort of level of input they brought to the game? What their thoughts were, and how they liked the game?
- Besides the previous games and Bayonetta, were there any other games you found to be influential when developing DmC?
- The previous games are quite known for their replay value. Many players often times repeat the same chapter just to get their technique down, acquire orbs, and find hidden areas of the stages. Not to mention, the option to continue your progress into the higher difficulty settings, extra modes, and different items and costumes to unlock. Is this something you plan on retaining for DmC?
- Will we see the return of the 'Dante Must Die' difficulty setting?