That's actually a really good point.
have both attracted a significant amount of buzz from competetive gamers. I'm sure without the step-up in combat depth and difficulty in DMC3, we never would've had the TrueStyle Tournaments...which was, at the time, the heart and soul of the
fan community.
I don't really see it as the same kind of skill-based or competitive experience that
is...probably because each games' combat is really centered around different things.
combat is COMPLETELY about dodging---which is why elements like Witch Time even exist as a combat mechanic---while
caters to a variety of approaches, from dodging, blocking, close-range, long-range, and (my personal favorite) aerial-based combat.
So, maybe my assumption about Kamiya taking the reigns should just remain on paper. Looking back, I'm not entirely sure that
That I didn't know. That actually makes a lot of sense...and also shifts a great deal of my respect towards the man. Because believe me...I love me some
. I might actually enjoy it more than
as astonishing as it may sound.
Would you like an Order of the Sword costume for Nero? I definitely would.
I'm assuming the coat he's wearing
is his uniform. My guess is that---just like the Red Queen---he modified it to suit his own style. Knowing Nero and how rebellious he is, he probably thought the standard Order uniforms were too "stiff", or something. But having him in a uniform would be really cool.
But in terms of alternate costumes for Nero---I'd like to see him in his own, proper Devil Hunter attire. It's alluded at the end of
Deadly Fortune that Nero starts his own devil hunting business in Fortuna...so my question is, now that he's no longer part of the Order....how does he dress? Just something I'd like to see.
I gotta still wonder how a P* developed StarFox would have turned out. You're a big StarFox fan as well, how do you think that would have worked out?
SIGH...
Well, I know this might surprise a few people, but I was actually kind of nervous when I heard about Kamiya's interest in a new
Star Fox game. I wasn't worried at all about what he'd introduce in terms of gameplay, because the
Star Fox series has done new and different things with its gameplay formula for years...and I've enjoyed all of them. I'm not one of those stingy, over-sensitive purists in the
Star Fox fanbase who constantly shriek about how "every game HAS to an exact replica of
Star Fox 64 on pain of death"
because it's not like there were other games before Star Fox 64, or anything... :shifty:
But having someone like Kamiya come in and work on it sends faint ripples of anxiety up my spine for one reason:The guy has a tendency to put style over substance. Applying that kind of mentality to something like
Star Fox could yield some troublesome results. I don't want to see Fox McCloud and friends spewing anime-esque lines, or sporting edgy Shonen Jumper clothes.
Now, you might argue that "WolfOD, why're you letting Kamiya's handling of
Devil May Cry worry you so much? It's not like he does this in EVERY game he makes."
Um, yes....he kinda does. Look at
Viewtiful Joe. Look at
Bayonetta. Look at the
Wonderful 101. Look how much raging, eccentric style and pastel colors are in those games.
Star Fox can be campy at times (even though
Assault was a nice blend of epic scenarios, serious moments and campy ones, IMO), but it's never too stylish for its own good. Remember, Shigeru Miyamoto envisioned
Star Fox as a sci-fi epic, to counter the "sci-fi horror/isolation" feel of the
Metroid series. Yes, he took inspiration from cheese-tacular escapades like
Top Gun and
Thunderbirds, but he wanted to change the tone after 64. And having Kamiya apply a thick coat of senseless Otaku paint all over the characters and universe might end up screwing things over.
Now, this doesn't mean I'm opposed to people outside Nintendo working on
Star Fox. In fact, my favorite game in the series,
Assault, was handled by Namco. They had a talented Namco artist named Hidetomo Komaki
provide the look and personas of the characters, and I think he did a stellar job. (He did provide
the definitive look for the Arwings, as well as the best and now-recognizable incarnation of the Star Wolf Team).
Besides, Nintendo themselves have
officially confirmed at E3 2014 that they were searching for an outside developer to handle the production of the game---they themselves had the gameplay and the mechanics of the Wii U gamepad down, but they needed someone outside Nintendo to provide the story, music, character designs, etc. And I'm really curious to who it is.