Guess it’s just a matter of switching it up so each character plays different. Also depends on the type of player, some newcomers might prefer the style.
Well for me it's not so much that he's a different moveset, it's how they chose to implement "perspective". You know how there are directional moves, like launchers or lunging moves like Stinger? Well they chose to have those directions based on where V is rather than were the familiar is.
So for example if the camera is directly behind V and the enemy is in front of him but say, Shadow is actually behind the enemy (thus facing V and the camera), it feels way more natural to me to tilt the stick backwards in relation to Shadow since he's the one visually doing the move, but you have to do that in relation to V instead, which feels so awkward and unnatural.
Also Shadow can't attack enemies past a certain distance from V so it has to be summoned back every time you wanna re-engage and that's both annoying and clunky, as well as unresponsive cause doing that means an extra Y press that is not an actual attack, just a "cat whistle".
So it's not his playstyle per se, which I find rather unique and interesting, it's the execution on his inputs that's clunky.
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