oh Come on..there is a lot of Good news on the main site and DT looks great and OMG beowulf but..sigh Air Trick..using the freaking swords to teleport.
how is that even going to work ? if you play Vergil like i do my right trigger is always moving because one of the best way's to get your style up is to spam summon swords while performing combos now if the single sword is embedded just due to you attacking them with summon swords that's cool but if i have to put in some odd combo to do it that's going to suck.
By "odd combo" do you mean that we would have to input like something like R1+Shoot+Jump (totally hypothetical)? It sorta seems like you literally just tap Shoot and embed the sword for tagging purposes, and then do an normal Air Trick input.
If I remember correctly, you didn't play
Vergil's Downfall, right? There was something similar in that, too.
I'll use Angel Lift as the substitute for the classic Air Trick (because it pretty much is). Normally, you could hit L1+Shoot to throw a Summon Sword and teleport to the target after the sword hit it. Then, as you upgraded Vergil, your normal Summon Sword had the ability to embed in the enemy too, so you could cut down on the time Angel Lift took to shoot, tag, teleport by being able to shoot and tag earlier (like during a combo), and then you would just hit L1+Shoot to immediately teleport, having set up the first two phases earlier.
Given that 4V was said to have some mechanics inspired by mV, I can imagine that exact mechanic being implemented. I don't think you have much to worry about.
It also seems cool that in 4se you can tag multiple enemies and Trick back and forth between them. Seems like that will work well in keeping that Concentration gauge up. In fact, that embedding mechanic seems like it goes hand-in-hand with 4V's Concentration mechanic, because moving makes you lose meter, so teleporting with all the different Tricks will keep the meter while still allowing you to move about.