DragonMaster2010
Don't Let the Fall of America be Your Fall
That's not what I meant......-_-!
Well I mean the consecutive slashes.
That's not what I meant......-_-!
Mostly because it was used to pad the game twice in a game that already scorned players by making them backtrack. At its best, you can pop the dice how you want and skip the puzzle - making the game shorter. At its worst, you get stuck in having to fight for the puzzle - making the game longer in one of the cheapest ways possible.
The dice game is just silly.
I assume the main thing from DmC Vergil will be the "Grim Trick" which teleports Vergil to hook points. I wouldn't be too worriedI kind of wish they didn't include stuff from DmC Vergil. Feels lazy and I'd prefer a fresh new approach to Vergil. At least they seem to be giving him more moves like his own real impactish move, aerial lunar phase, and hopefully some pause combos (I assume they will use DmC Vergil's pause combos)....
And lo and behold, the surely are.boy, won't a lot of fans be ****ed about that lol
I hope he can get other styles in the game too besides his concentration one. Have all his styles be the same theme by modifying his attacks based on achieving a certain attribute. But I'm pretty sure it will just be the one style because Capcom will be lazy..I don't think they're going to simply copy moves from DmC Vergil- they're more likely using some of his unique abilities as inspiration. From what we've seen, and what we can consider will fill out the rest of his moveset, it would seem that Vergil will feel familiar to his roots. He looks varied enough to be different from both previously playable incarnations.
I'm only complaining because I find it lazy. I want a fresh take on things otherwise they get stale. At least they are giving Vergil multiple weapons, which I think they should have given DmC Vergil too (instead of focusing just on Yamato)... I will appreciate using pause combos with DMC4 Vergil though for the first time though. I missed those in DMC3 Vergil..And lo and behold, the surely are.
Ok. So here's a better look at the comparison.
So, aside from what looks like a new shoulder strap there are some other differences.
His head is smaller, making his shoulder look broader but he himself is slimmer, so are his legs so he looks taller. His eyes are smaller and squintier, not as much as Dante, though. And his hair looks like Vegita's with every spike going in one direction and not as fire-y looking.
That actually didn't help, at first glance it just looks weird and when zooming in the current texture makes it look like some cheap scarf from thrift shop and not silk.Glad they made the scarf a bit more visible, coloring it grey instead of black like his shirt, like it was in DMC3.
I think the scarf itself is called a "cravat."
Ok. So here's a better look at the comparison.
So, aside from what looks like a new shoulder strap there are some other differences.
His head is smaller, making his shoulder look broader but he himself is slimmer, so are his legs so he looks taller. His eyes are smaller and squintier, not as much as Dante, though. And his hair looks like Vegita's with every spike going in one direction and not as fire-y looking.
That actually didn't help, at first glance it just looks weird and when zooming in the current texture makes it look like some cheap scarf from thrift shop and not silk.
I think the scarf itself is called a "cravat."
His hairline is a bit too low, skin a bit to bright, eyes need to be tweeked, eyebrows need to be darker, lips need tweaking a bit, jawline needs to be wider, puff the hair a bit so they look a bit wild/spike it up not Kazuya it up, jacket collar needs to be longer and for goodness sake please get rid of that hideous flick of hair on his forehead dammit.
I was thinking of the color before I mentioned the texture. Black scarf with black vest made his coat stand out in good way. Gray scarf with outfit of green hue looks kinda weird, especially with light blue coat with yellow inside. *shrugs* But deep down it's all personal taste.That has to do with the texture itself, not the color. I was pointing out how coloring it grey instead of black makes it more visible, which I like.
I don't agree with this. Especially about the hair flick. Adds more "style". He had it in DMC3 as well.