Even if he added an "I think" at the start of that it would still make me laugh. People have imaginations, they don't need to project their lives and exact tastes directly into everything onscreen to like it. But that WAS pretty much the skew of the DMC reboot - the whole franchise was redesigned so that "demons" would be transposed with topical stuff we consider threatening and suspicious in today's real world, Dante was given a facelift to reflect what people think as currently (and more 'realistically') appealing in the West... it was an exercise in reducing the fantasy. Maybe that's what Western people like now, less fantasy and more reality. Or fantasies about destroying the enemies behind the reality we have. I don't know. I just know it didn't grab me. I do know that Japanese games are usually more about escape from reality, not a return to it. The assumption was that Western people would like it because somebody Western had redesigned it, and designed it to make it something they would recognize.
Game developers have to assume what people want but half the time, and particularly with CAPCOM, what they think "we" want and what we actually want are two different sports.
Game developers have to assume what people want but half the time, and particularly with CAPCOM, what they think "we" want and what we actually want are two different sports.
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