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DmC's offical sales now

I completely agree with all of this. I hope I don't come off as an @$$ for saying this. But wasn't DmC made cause Capcom was disappointed with DMC4's sales? Well, like everyone knows, DMC4 sold nearly 3 million, but DmC only sold 1.4 million. True DMC3 sold 1.3 million, but 1) DMC3 wasn't multi-console and 2) According to Capcom's Platinum titles lists, while DMC3 sold only 1.3 million, the special edition sold another million for a combined total of 2.3 million (which means DMC3 is actually the second best selling game). I'm sorry but the sales are proof that DmC failed to attract a wider audience like Capcom wanted. Personally I think the next DMC game will be a DMC5, if not, then I think Capcom might try to go with a remake (remake the original, like they did with Resident Evil) or another reboot.

Of course, we have to keep in mind that DmC will go on getting sold, so eventually it may rival DMC1 in sales - by which time nobody even knows what DMC1 is, since nobody grew up playing it - but I suppose that doesn't matter. It was meant to sell far more copies - to outsell previous DMC games, even - but it didn't.

A remake of the original actually sounds like a good idea. If the series can continue on from there, great. I guess that that way they can also pretend DMC4 and DMC2 didn't actually happen, since they took place after DMC1. Now to get Kamiya in there, and we're good to go. Would be interesting to see what he makes of Devil May Cry after DMC1.
 
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so...in other words (correct me if i'm wrong) "DmC is dead and gone forever and will never be remembered". did i get that right?
 
so...in other words (correct me if i'm wrong) "DmC is dead and gone forever and will never be remembered". did i get that right?

No, nobody knows what will happen at this point. DmC2 might be made, and so might DMC5. I just noticed people say there was a bigger chance of DmC2 being made now that DmC has sold as many copies as DMC3. I don't think that's true, that's all. DmC didn't meet its target sales figure by a long shot, and that's all Capcom cares about, I think. It's quite possible DmC2 would be made, though if it were to sell about the same as DmC, that would not be a financially sound plan. If they really want to make more money than they did with the DMCs, they need to conceive a new plan. Otherwise they'll get money in the bank, sure, but not as much as they originally wanted. Also, where did you get the 'will never be remembered' part? Nobody said anything even remotely like that. I did say DMC1 wouldn't be remembered in a few years time, but that's logical, since nobody will have played it. Most people don't play games that are twenty years old.

Edit: if they wanted to make another DMC game they would have, DantesLink. They didn't just make DmC on a whim or just because they were working on Dragon's Dogma.
 
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So this is weird, anyone got an ETA on that CIR page update?
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I don't know how many copies of DMC4 were sold within the allotted time frame...
It's been stated that DMC4 shipped 2 million in a month. One thing to note, however, is that it launched with console bundles. So lord' knows where the line between individual and bundle sales begin.
 
...But wasn't DmC made cause Capcom was disappointed with DMC4's sales?
Nope, that's a misconception. The only time Capcom mentioned Disappointing/Poor sales for DMC4 was for the PC Version.
There are probably many reasons for DmC's Conception, but a reason is due to Capcoms Dev Teams already having their hands tied from the Dev Schedule. The DMC team was well underway with Dragons Dogma (Hideaki Itsuno's dream project), then soon after the Dark Arisen Expansion/Plans for a Sequel, and now what ever next gen preparation the higher ups got planned for them. (Wouldn't be surprised if a chunk of the DMC team has been pulled into the Deep Down's Development.)
A Fully-Made Capcom DMC would have been far off, so they planned on a side D(m)C.
 
Nope, that's a misconception. The only time Capcom mentioned Disappointing/Poor sales for DMC4 was for the PC Version.
There are probably many reasons for DmC's Conception, but a reason is due to Capcoms Dev Teams already having their hands tied from the Dev Schedule. The DMC team was well underway with Dragons Dogma (Hideaki Itsuno's dream project), then soon after the Dark Arisen Expansion/Plans for a Sequel, and now what ever next gen preparation the higher ups got planned for them. (Wouldn't be surprised if a chunk of the DMC team has been pulled into the Deep Down's Development.)
A Fully-Made Capcom DMC would have been far off, so they planned on a side D(m)C.

What are you saying? That Capcom was too busy with Dragon's Dogma, so they just decided to reboot the whole Devil May Cry series on a whim? Not likely. If it's a ''side-D(m)C'', then why call it a reboot of the franchise? I wouldn't call that a side-project.
Anyway, the point stands that DmC should've (in Capcom's view) sold far better than it did. When it only ends at the same level as DMC3 - which sold the worst, catered to a smaller audience than DmC and wasn't available on all the platforms DmC was, etc... read page 3 - it didn't do well. Would be kind of nice if DmC2 was released alongside DMC5, though. As in, give DMC5 to Kamiya and see what happens, and DmC to Ninja Theory.
 
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I completely agree with all of this. I hope I don't come off as an @$$ for saying this. But wasn't DmC made cause Capcom was disappointed with DMC4's sales? Well, like everyone knows, DMC4 sold nearly 3 million, but DmC only sold 1.4 million. True DMC3 sold 1.3 million, but 1) DMC3 wasn't multi-console and 2) According to Capcom's Platinum titles lists, while DMC3 sold only 1.3 million, the special edition sold another million for a combined total of 2.3 million (which means DMC3 is actually the second best selling game).

Is the bolded statement the complete sales figures for DMC3 on the PS2 and the PC, or just the PS2? Because that makes DMC4 with its multiplatform move and constant advertising efforts look like a joke.

At the same time, I'm skeptical of the numbers and wonder how many of those million copies from the Special Edition were from new people that had never gotten the original beforehand, and how many were people that got the original then got the Special Edition a year/a few months later, essentially getting the same game twice. DLC didn't exist on PS2, so people either bought a different copy to play as Vergil and have a better checkpoint system, tweaked difficulty, Bloody Palace and Turbo mode, or they didn't. They couldn't just patch their existing copy. If DmC had no DLC and needed a rerelease for Bloody Palace and a Vergil campaign, how many people would've [re]bought it?
 
What are you saying? That Capcom was too busy with Dragon's Dogma, so they just decided to reboot the whole Devil May Cry series on a whim? Not likely. If it's a ''side-D(m)C'', then why call it a reboot of the franchise? I wouldn't call that a side-project.
Anyway, the point stands that DmC should've (in Capcom's view) sold far better than it did. When it only ends at the same level as DMC3 - which sold the worst, catered to a smaller audience than DmC and wasn't available on all the platforms DmC was, etc... read page 3 - it didn't do well. Would be kind of nice if DmC2 was released alongside DMC5, though. As in, give DMC5 to Kamiya and see what happens, and DmC to Ninja Theory.
Oh, god no. As I said, there where many factors involved with their decision. Personally, the whole project came off more as a "Let's try something different" than a "Let's throw the baby out with that bath-water and start over."

Also, they've said that DmC is not DMC's replacement, both will coexists. Even if it made it's target sales, I wouldn't believe they'd drop the classic series (DmC would have needed to sell like crack-coated candy).

I've already come to terms, for quite some time, that due to DmC's initial sales (Profit or not), a sequel is unlikely. At this point, I just hope it sells steadily and climbs up to DMC2's numbers. Like I already said in the forum, "Little Victories."

"Would be kind of nice if DmC2 was released alongside DMC5, though. As in, give DMC5 to Kamiya and see what happens, and DmC to Ninja Theory."
Oh god. SO MUCH THIS!!!
 
Oh, god no. As I said, there where many factors involved with their decision. Personally, the whole project came off more as a "Let's try something different" than a "Let's throw the baby out with that bath-water and start over."

Also, they've said that DmC is not DMC's replacement, both will coexists.

Ah, right. Makes sense, but they haven't officially said that DmC and DMC will coexist. All they've said is that they'd have to wait and see how well DmC does, and that all bets are off, basically. I don't think Capcom would want to work on two Devil May Cry franchises at the same time - they might get bored of it, or wouldn't be able to come up with ideas, and so on. I do hope DMC will keep existing, but I'm afraid they'd have to give it to another developer... and I'm not sure Capcom would do that. Still, it's an exciting prospect :D
 
Ah, right. Makes sense, but they haven't officially said that DmC and DMC will coexist.
Not sure what are considered "Official Statements", but skip to 43:45;

Capcom wasn't exactly on the ball on this subject. :wink:

"I don't think Capcom would want to work on two Devil May Cry franchises at the same time."

Yeah, I get you. But, with their previous goal of "DMC in 2015/Dev Cycle every 2.5 Years," it would have been probable to have two different dedicated DMC devs teams, similar to Ubisoft's Assasin's Creed Dev structure. (Albeit with DMC being Capcom internal and DmC being Ninja Theory.)

Of course, that plan was mostly monkey-wrenched in light of the post-launch events and Capcom's new outlook on outsourcing. :dead:
 
I don't know why DmC's initial sales were considered some kind of bad omen. It sold 1 million copies...that's all it needed to do.

Dark Souls initially released to sales numbers barely above the 1 million margin, and that game is celebrated for reinvigorating rewarding difficulty in video games by a massive following. And guess what? Bandai Namco MADE a Dark Souls II.

Sales DO NOT serve as the basis for success or failure. It's how the game is perceived and accepted by consumers.
 
Dark Souls 1 is probably less well-known than the Devil May Cry series. People had only played Demon's Souls before it, which has sold 1.68 million so far. With DmC, people had played DMC1 to DMC4 before it, and DMC4 sold 2.8 million. Since it's not as well-known, DS1 should be expected to sell worse than a new Devil May Cry installment.

I don't know how many copies of Dark Souls 1 were expected to be sold, but the bottom line is: if a game sold far worse than the minimum expectations, it's deemed a failure. At least, that's how Capcom appears to be looking at it. Makes sense to me - developing the game costs money. Keeping the company afloat costs money (taxes, etc). If you can't get that money back from its sales, or if you get an unacceptable profit margin, you've got to discontinue the product or you'll be bankrupt in no time (or just losing too much money for your liking).
DmC's expected sales figure was like two million. When they realized it wasn't going to make that figure, they lowered their expectations (twice, I think). And even then, DmC sold less than that (1.1 million in the time frame they set for it). To Capcom, it definitely seems to be a matter of sales; I mean, DmC was pretty well-received despite all the negativity and controversy surrounding it, and yet, they've pretty much been negative about DmC so far. If they really expected it to sell two million copies, they must be internally debating DmC's future.
 
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DmC's expected sales figure was like two million. When they realized it wasn't going to make that figure, they lowered their expectations (twice, I think).

The 2 million figure was their first knockdown, because they originally wanted it to sell 6 million or something like a Call of Duty. Then they realized that was just a completely insane number for any game that literally isn't Call of Duty, so they dropped it to 2 million. Then, of course, that's still a high estimate in a genre that doesn't really ever do that well out of the gate, but more over time via exposure. Plus, the economy is sh!t and they put it out after the holiday, which is actually one of the worst times to put out a game because consumer wallets are recovering from the holiday >.<
 
The 2 million figure was their first knockdown, because they originally wanted it to sell 6 million or something like a Call of Duty. Then they realized that was just a completely insane number for any game that literally isn't Call of Duty, so they dropped it to 2 million. Then, of course, that's still a high estimate in a genre that doesn't really ever do that well out of the gate, but more over time via exposure. Plus, the economy is sh!t and they put it out after the holiday, which is actually one of the worst times to put out a game because consumer wallets are recovering from the holiday >.<
OK. this has been a thorn on my side for a while. Sorry for venting, but IS THERE is a statement for that ~6 Million expectation?!? I keep hearing from commenters about how the original expectation is 5-6 million, but all I can find is a broken link and forum posts full of "He-Said, She-Said" bullshit (Like some other detractor DmC "Facts").

As far as I'm aware, the orginal projection was 2 million Shipped made back in May 2012.
http://www.joystiq.com/2012/05/11/capcom-projections-resident-evil-6-sells-7-million-dmc-does-2/

Sorry, I'll got back my corner and drink some tea.
 
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