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DmC's offical sales now

I would like to point out that DmC is on both PS3 and Xbox 360 while DM1-3 were only on the PS2. :wink:
That's not helping.

Not to mention that's it's also off-topic. This thread has nothing to do with the sales of the old series.
 
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Glad this is selling quite well! Over 1 mil copies is good enough!

@OppressedWriter
Sam, you make DmC just as fun as DMC3 and DMC4 when it comes to combos. Yours reminds me of XelNaga Kail's DMC3:SE! Have you seen that vid which featured Power Metal band Kamelot's song "When the Lights Go Down"? That's one hell of a combo vid! I don't think I'd be able to do that! ><
 
That's not helping.

Not to mention that's it's also off-topic. This thread has nothing to do with the sales of the old series.
I seem to have struck a nerve. O_o

All I meant is that we're celebrating the success of the game, which is fine. But before people burn on the anti-DmC crowd, keep in mind that 1.4 mil isn't that much considering how it's on multiple systems. DMC4 sold a million more copies than DmC. That's a pretty big gap when you think about it.

And I wouldn't consider this a new IP because it's not. It's a reboot of an existing IP: not a new one. Sure, aesthetically, it's really different, but gameplay wise it hasn't changed much.
 
Yes, really. No matter how much that biased fanboy brain of yours tries to convince you otherwise.
... If I understand correctly you are telling me that my assumption that DmC and DMC are connected and what happens to one would have a direct impact on the other is a product of pure fanboysm? A self delusion of my own biased opinion?

And I wouldn't consider this a new IP because it's not. It's a reboot of an existing IP: not a new one. Sure, aesthetically, it's really different, but gameplay wise it hasn't changed much.
Ok, fair point, but consider the target audience for the title, gamers new to the series. This game was, in many respects, bait for a new audience, they wanted to gear it towards people who wouldn't play DMC because it's not God of War enough for them, so a more western look for them. I don't know if loosing all those other sales was in their agenda but from what I've seen it's certainly brought in one or two people in to the franchise.
 
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The awesomeness that is LDK mode.

Just making DMD enemies harder would be better than nothing, but I think it should scale in difficulty properly. As is it now I'd say make Human like DH, DH like Nephilim, Nephilim like SoS and SoS like DMD - and make DMD spawn 2x as many enemies and make them more aggressive, whilst keeping the current damage values.

That was less aimed at you and just surprise on my part that they haven't cashed in yet, like they did with DMC3:SE. Vergil in the main game and BP? That's a guaranteed buy for most fans.




dmd + ldk together ftw

the fighting is messy ad repetitive but the sheer numbers the waves and the difficulty make it insane and fun. There is also god must die and ldk which is 3 times as hard ha ha
 
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I seem to have struck a nerve. O_o

All I meant is that we're celebrating the success of the game, which is fine. But before people burn on the anti-DmC crowd, keep in mind that 1.4 mil isn't that much considering how it's on multiple systems. DMC4 sold a million more copies than DmC. That's a pretty big gap when you think about it.

And I wouldn't consider this a new IP because it's not. It's a reboot of an existing IP: not a new one. Sure, aesthetically, it's really different, but gameplay wise it hasn't changed much.

DMC4 was also apart of a system bundle packs.

devil-may-cry-4-20071225004019404.jpg


ps301.jpg
 
I would like to point out that DmC is on both PS3 and Xbox 360 while DM1-3 were only on the PS2. :wink:

Just saying.....

Although I think DMC3 was eventually released on PC?
Of course, very much so! That why I said "Little Victories." ;)

Being multi-plat gives bigger potential. And now more than ever, (with the now previous console generation) consoles/games have never been this open to such a large consumer base. But more availability != more sales guaranteed, even if the quality is better.

An example is Street Fighter 4. Sold globally on three platforms (360, PS3, PC) well into last gen's full swing. The game was critically praised and heralded as the return of fighting games, selling 3.3 Million. That's a damn good number, but, Street Fighter 2 sold 6.3 Million.

In one country (Japan.) In one console (Super Famicom/Nintendo.) During the 90's.

Another thing is that while gaming has definitely grown, the DMC Series (as well as the genre altogether) is still niche with a relatively small and delicate fan-base. So even with multi-plat, DmC launched with allot of baggage: A PR ****storm, a split fanbase because of said ****storm, lack of most Asian interest due to western development, and Capcom's usual ball-dropping marketing campaign that missed the target audience (an audience that was meant to compensate for the lack of Asian interest).

EDIT: Well now I feel stupid, I read the report for SF2's sales wrong. Turns out the SFC (Super Famicom) grouping also includes SNES. So it's 6.3 globally, not just Japan. Really sorry about that, folks. :(
 
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Am I the the only one that finds this statement revolting? I may not be the bigest DmC soporter but I find the prospect of it selling half as well as Operation Raccoon City down right bull$#¡t.
Yeah I'm in agreement, admittedly I'm on the side of the fanbase who thought DmC was a step in the wrong direction. That being said, DmC for the most part wasn't a bad game. Raccoon City...it's just bad, freakin Resident Evil 6 was better then that crap. I got both games and well I actually kept my copy of DmC and rate it 7/10, Raccoon City on the other hand....is just bad I freakin rated it a 2/10 (I must have been feeling generous) and gave it away. Hell I find the idea that it out sold any DMC game insulting. Hell the fact that DMC3's sales (my favorite DMC game and favorite game in general) equal it (DMC3 sold 1.3 million, and the special edition sold another million) well I think it actually brings some tears to my eyes, and not of happiness.
 
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Yeah I'm in agreement, admittedly I'm on the side of the fanbase who thought DmC was a step in the wrong direction. That being said, DmC for the most part wasn't a bad game. Raccoon City...it's just bad, freakin Resident Evil 6 was better then that crap. I got both games and well I actually kept my copy of DmC and rate it 7/10, Raccoon City on the other hand....is just bad I freakin rated it a 2/10 (I must have been feeling generous) and gave it away. Hell I find the idea that it out sold any DMC game insulting. Hell the fact that DMC3's sales (my favorite DMC game and favorite game in general) equal it (DMC3 sold 1.3 million, and the special edition sold another million) well I think it actually brings some tears to my eyes, and not of happiness.

Resident Evil brand name is pretty powerful. Even bad entries can sell decently.

RC may have gotten good sales far better than most DMC games it still sold badly by RE standards if that makes you feel better but I doubt Capcom cared much about RC sales. It was just a filler game they hired some random cheap western dev to make to make sure a RE game comes out each year.....for some odd reason....although we got Revelations a far better RE game out in the same year.
 
I'm sorry to rain on the parade, but I don't see how DmC selling 1.4 million copies is great, or how it even matters. Only now at the start of 2014 has it sold about as well as DMC3. Considering that DMC3 sold the worst out of all DMC games (mainly due to the disappointment after DMC2), DmC didn't sell well. Furthermore, DmC was meant to appeal to more gamers than previous Devil May Cry games - it was westernized to appeal to a wide audience. That includes people who had never played Devil May Cry before. In spite of that, DmC sold about half of its target sales figure, which was two million. So since it was their target figure, I guess everything lower than two million can be considered (by Capcom) to be a failure. I think they even lowered the estimate twice, and in the end it sold 1.1 million. The fact that it sold 300,000 after that doesn't really matter, because it was after its sales deadline. I don't know how many copies of DMC4 were sold within the allotted time frame, but it sold 2.8 million in the end - just to put things into perspective. Even DMC1 sold 2.16 million, though again, I don't know how much it sold in the same time frame as DmC. And like Meg said, DmC was on like three systems, whereas games like DMC3 were not. DMC3 only got to Xbox 360 and PS3 with the HD Edition. It doesn't matter if years later some bundles were released. DmC was on multiple systems from the start.

Anyway, we either get Devil May Cry or we get nothing. I can be happy if it's DMC, and I think everybody could be happy with it if Capcom seriously put the work into it. We all liked the DMC games, otherwise we wouldn't be on this site. And otherwise let Kamiya take over. He said he wanted to make DMC2 but wasn't approached by Capcom. This could be his chance to make a Devil May Cry game, and he said he's interested. Anyway, I didn't mean to annoy anyone. If you are, that's for you to deal with. I'm just saying some facts are being overlooked.
 
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I'm sorry to rain on the parade, but I don't see how DmC selling 1.4 million copies is great, or how it even matters. Only now at the start of 2014 has it sold about as well as DMC3. Considering that DMC3 sold the worst out of all DMC games (mainly due to the disappointment after DMC2), DmC didn't sell well. Furthermore, DmC was meant to appeal to more gamers than previous Devil May Cry games - it was westernized to appeal to a wide audience. That includes people who had never played Devil May Cry before. In spite of that, DmC sold about half of its target sales figure, which was two million. So since it was their target figure, I guess everything lower than two million can be considered (by Capcom) to be a failure. I think they even lowered the estimate twice, and in the end it sold 1.1 million. The fact that it sold 300,000 after that doesn't really matter, because it was after its sales deadline. I don't know how many copies of DMC4 were sold within the allotted time frame, but it sold 2.8 million in the end - just to put things into perspective. Even DMC1 sold 2.16 million, though again, I don't know how much it sold in the same time frame as DmC. And like Meg said, DmC was on like three systems, whereas games like DMC3 were not. DMC3 only got to Xbox 360 and PS3 with the HD Edition. It doesn't matter if years later some bundles were released. DmC was on multiple systems from the start.

Anyway, we either get Devil May Cry or we get nothing. I can be happy if it's DMC, and I think everybody could be happy with it if Capcom seriously put the work into it. We all liked the DMC games, otherwise we wouldn't be on this site. And otherwise let Kamiya take over. He said he wanted to make DMC2 but wasn't approached by Capcom. This could be his chance to make a Devil May Cry game, and he said he's interested. Anyway, I didn't mean to annoy anyone. If you are, that's for you to deal with. I'm just saying some facts are being overlooked.
I completely agree with all of this. I hope I don't come off as an @$$ for saying this. But wasn't DmC made cause Capcom was disappointed with DMC4's sales? Well, like everyone knows, DMC4 sold nearly 3 million, but DmC only sold 1.4 million. True DMC3 sold 1.3 million, but 1) DMC3 wasn't multi-console and 2) According to Capcom's Platinum titles lists, while DMC3 sold only 1.3 million, the special edition sold another million for a combined total of 2.3 million (which means DMC3 is actually the second best selling game). I'm sorry but the sales are proof that DmC failed to attract a wider audience like Capcom wanted. Personally I think the next DMC game will be a DMC5, if not, then I think Capcom might try to go with a remake (remake the original, like they did with Resident Evil) or another reboot.
 
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