absolitude
the devil is not as black as he painted
darn of course it is.. it's the superior mechanic and gameplay that makes it easy, kudos to Ninja Theory and Capcom for delivering that.. it's everything i could ever hoped out of an action h/s..
- the movements are precise, when you stops, it stops, it doesnt get floaty or felt like on slippery floor.. an i never had any problem hitting my target even without lock on, platforming and stuffs -precise-
- when you walk, jump and dive into action, the pace remains the same, it doesnt suddenly became faster
- it's fluid and free, all movements feels connected to each other, isn't stiff and i have all the freedom to act,
- and yes, it lack variety, but dante's an amateur, i could see where it's coming from..
as a matter of fact, any h/s game would be easy with that mechanic, name the hardest one, can you imagine dark souls if the hero was implemented with DmC's mechanic? shiznit easy!
now instead of keep saying the gameplay is easy we should've suggest how the enemies should behave, since with that mechanic, a more aggresive/agile/smarter enemies are a must.. and that is exactly what is lacking from the gameplay
i honestly think DmC set the new standard for gameplay, any other devs could base from that and improve with the enemies, if some game could come up with that, now that's a great game
- the movements are precise, when you stops, it stops, it doesnt get floaty or felt like on slippery floor.. an i never had any problem hitting my target even without lock on, platforming and stuffs -precise-
- when you walk, jump and dive into action, the pace remains the same, it doesnt suddenly became faster
- it's fluid and free, all movements feels connected to each other, isn't stiff and i have all the freedom to act,
- and yes, it lack variety, but dante's an amateur, i could see where it's coming from..
as a matter of fact, any h/s game would be easy with that mechanic, name the hardest one, can you imagine dark souls if the hero was implemented with DmC's mechanic? shiznit easy!
now instead of keep saying the gameplay is easy we should've suggest how the enemies should behave, since with that mechanic, a more aggresive/agile/smarter enemies are a must.. and that is exactly what is lacking from the gameplay
i honestly think DmC set the new standard for gameplay, any other devs could base from that and improve with the enemies, if some game could come up with that, now that's a great game