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DmC's cons and fails

Quantity over Quality.

rznDD.jpg


Too bad the DmC bosses aren't exactly "quantity" nor "quality".
 
Neither of the DmC boss fights is good, how can you disprove that? Just replay DMC3, the bosses move all over the place, block, have many abilities etc.
All Poison does is vomit and swipe attacks... OH, so creative "_"
 
Neither of the DmC boss fights is good, how can you disprove that? Just replay DMC3, the bosses move all over the place, block, have many abilities etc.
All Poison does is vomit and swipe attacks... OH, so creative "_"
Well, atleast Mundus' Spawn and Vergil moved around, that is atleast something!
 
Hah, I knew that comment would rustle some people's jimmys. XD
I see people are still making their opinions out as facts.

@ SpawnShooter:
There is not ONE boss in DmC which isn't related to the main plot of the game. They are all relevant to Dante's progress. In the original series, the bosses were mostly just mere encounters that were just more powerful than the average foe. They didn't really have anything to do with the main plot, except for a few, like Nelo Angelo, Arkham/Jester and Angelo Credo. All the rest, as cool they may be, like Shadow, Berial, Nevan etc, they are random encounters.

That said, then yes, it would be cool with a few more relevant bosses in DmC. Like maybe encounter Mundus in his human form first before his big demon badass form. And maybe encounter Lilith on her own instead of just the spawn. Or maybe have Phineas betray Dante and have him as a boss as well. They are characters who are relevant to the story, quality characters, who could easily fill out more boss-slots to please those who seems to like alot of bosses in a game.

So when I say "Quality over Quantity" it means that I don't want more bosses just for the sake of there being more bosses, if that makes sense.
 
DMC3 bosses weren't random, those were guardians of Temen-ni-gru imprisoned by Sparda...

Quite right, the DMC3 bosses had excuses for being there... but they weren't story relevant, just an excuse for there to be bosses. Like DMC4 and the Hell Gates randomly placed around the city.
 
Y'know...I really liked fighting the Hunter, and Killing Face, and Drekavac...and Vergil...Mundus was also interesting. Poison was okay, but I fought against her too much in the demo, so she's boring to me now :p Barbas...uh...he's also an interesting fight, beating on a giant head that reels back realistically, the sounds of his lasers, and the enemy swarms when you go through his eyes. That's all of them, isn't it? Well, I guess I liked all the boss battles :p

I do like that they were relevant to the story, too. No random bosses that just happen to be in the way.

Now, my big concern is - what are you looking at as cons? Things that the game itself could have done, or needlessly slamming it for not being like the classics - because remember, this isn't supposed to be exactly like the classics :/
 
....Blitz in dmc4?


The only thing you got to do is just get rid of his electric shield. After that you can attack him normally. Not to mention Blitz was kinda the only enemy that required you to do a certain thing before actually hurting him. Mephistos and Fausts didn't require you to get rid of their cloaks. You could just attack them normally. (which is what I prefer to do). Even for Angelos in DMC4, you didn't have to get rid of their shields before damaging them.

In DmC you had enemies in which:

You need to get rid of their shield first. (Witches, Knights, Bathos/Pathos)
You need to attack an enemy at a certain weakpoint. (Tyrants and Butchers)
You need to attack an enemy with a certain weapon. (Hell/Frost Knights, Ghost/Blood Rage)
 
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