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DmC's cons and fails

DMC3: 27 boss encounters (counting repeats and optional)
DmC: 6 boss encounters
DMC1-4: bosses get new abilities and attacks on higher difficulties
DmC: they are the same on DMD as on human

any anti-argument?
You say that as though that is a good thing. Having you fight the same bosses 27 times is not really a good thing in my opinion. It's perhaps the thing I hate most in DMC4, and in general a thing that Capcom does to pad on extra gametime instead of thinking of something new.

It's a trick that needs to die. If you want me to fight a ton of boss battles, great, but dont make me fight an Ice frog 7 times if i'm unlucky at a dice/board game on the penultimate level of a game and just completely murder your games momentum.

Giving your bosses new attacks on harder difficulties is great although I never really noticed much of a change as far as attack patterns and strategy on harder difficulties in either DMC3 or DMC4, with the exception of Credo(still the best boss in that game)
 
Y'know...I really liked fighting the Hunter, and Killing Face, and Drekavac...and Vergil...Mundus was also interesting. Poison was okay, but I fought against her too much in the demo, so she's boring to me now :P Barbas...uh...he's also an interesting fight, beating on a giant head that reels back realistically, the sounds of his lasers, and the enemy swarms when you go through his eyes. That's all of them, isn't it? Well, I guess I liked all the boss battles :P

I do like that they were relevant to the story, too. No random bosses that just happen to be in the way.

Now, my big concern is - what are you looking at as cons? Things that the game itself could have done, or needlessly slamming it for not being like the classics - because remember, this isn't supposed to be exactly like the classics :/

Agreed, Hunter was fun. Killing face would be too without all the flashing lights. Gah.

Your mentioning of Barbas is one of the things I liked about the boss fights in DmC; that they atleast reel or twitch from attacks. Kinda hated how they were like walking walls on the previous DMCs. Nero at least had his Buster strikes, but Dante felt like he was wailing at a wall until it decided to occasionally reel or stagger.
 
I wasn't aware that for one to be a boss with quality, it need to be story relevant.
It doesn't I think at the end of the day being important to the plot means nothing, all that matters is if you had fun. If you enjoyed fighting random Vampire bat lightning lady that's all that matters. Story can obviously add to the greatness tremendously. For example, Vergil in DMC3 was not only a super fun fight but that final battle with him felt so much greater because of what had happened in the story.

Mundus in DMC1 was the final bad guy who had turned Dante's brother into a monster and pretty much ****ed up his family but when you get to the most important fight in that game's story, it in my opinion is just kinda meh-ish.
 
I wasn't aware that for one to be a boss with quality, it need to be story relevant.

That is true, but it is abit off-putting when the same bosses pop up repeatedly without in-game reason. One of my personal hates about Bayonetta and DMC is when they recycle bosses without reason when playing storymode. If I want to take them on again, got Bloody Palace for that.
 
DMC1-4: bosses get new abilities and attacks on higher difficulties
DmC: they are the same on DMD as on human

Wrong. DmC bosses have attacks and behavior they only have above the Nephilim difficulty, like Poison's spike puddles.
 
Don't be such an asshole, dude. I just fought Poison on SoS a couple hours ago, and it was even there in the demo version.
 
Don't know if it's the same spike puddle that TWOxACROSS is talking about, but this video might show it at around 2:30.
 
Yeah, those are the ones. Never quite sure what to call them >.< Sometimes she doesn't just sit there waving her arms about while she summons them, I had her start swiping at me once, too.
 
I wasn't trying to "save" DMC3/4 from your point. I was just stating that since you seemed to forgot about them. I never implyed that this made things worse when DmC has more pause combos in general.

And yeah, you have 5 weapons at once, but with less moves to work with for each individual weapon.

I didn't forget them. The point was that the majority of his weapons only had one pause combo as well. Not really a solid knock against this game.

And yeah, he has a few less abilities with each individual weapon, but the fact that he can use all of them whenever he wants makes up for it.


Let's see DMC3:
-Rebellion, 1 pause combo + 2 crazy combos
-Agni&Rudra, 2 pause combos + 2 crazy combos
-Beowulf, 1 pause combo + 2 crazy combos
-Cerberus, 1 pause combo + 2 crazy combos
-Do I need to mention Nevan, the most unique weapon in the series?

DMC4:
-Gilgamesh has more options than Eryx
-Lucifer, 4 pause combos + works as a better Kaboomhey
-Pandora, where's Kaboomhey again? Inferior much
-Red Queen, 3 pause combos + Exceed System = awesome

Not to mention the missing styles, the combat is dumbed down as hell.


You like...added on Crazy Combos even though they're just moves you mash out at certain points. One on a basic combo, and one on a style move. Well ok. Doesn't change the fact that majority of the weapons had only one pause combo. And this game gave more weapons air pause combos.


Gilgamesh does have more options, but each weapon if compared squarely to one another may have more options in favor of the old games. Wouldn't say Lucifer is better than Kablooey. Kablooey can get you similar results with a lot less work. They're different. Kind of a form/function type of thing. Pandora is awesome. No argument. The philosophy behind the Red Queen was much different to Dante's weapons as well. That's all Nero had, so he needed it to be as fleshed out as possible without the use of styles.


DMC3: 27 boss encounters (counting repeats and optional)
DmC: 6 boss encounters
DMC1-4: bosses get new abilities and attacks on higher difficulties
DmC: they are the same on DMD as on human

any anti-argument?


What? I don't remember bosses getting new attacks on higher difficulties in the old games. I don't recall them getting any new abilities at all after the first game. Where as here I could swear Poison doesn't use one of her attacks on the lower difficulties.

The only thing you got to do is just get rid of his electric shield. After that you can attack him normally. Not to mention Blitz was kinda the only enemy that required you to do a certain thing before actually hurting him. Mephistos and Fausts didn't require you to get rid of their cloaks. You could just attack them normally. (which is what I prefer to do). Even for Angelos in DMC4, you didn't have to get rid of their shields before damaging them.

In DmC you had enemies in which:

You need to get rid of their shield first. (Witches, Knights, Bathos/Pathos)
You need to attack an enemy at a certain weakpoint. (Tyrants and Butchers)
You need to attack an enemy with a certain weapon. (Hell/Frost Knights, Ghost/Blood Rage)

You don't need to get rid of the shield to beat either of those enemies.
You can only hurt the Hell/Death demons by attacking their masks, and the Dullahans by attacking their backs.
You need to attack demons in three of the past games with guns first.
 
The Dullahan demons aren't that much of a big deal imo, but the Fallen, the Soul Eater and the Bloodgoyle are quite the annoyance.
Although I might be missing the point of the debate here.
 
You don't need to get rid of the shield to beat either of those enemies.
You can only hurt the Hell/Death demons by attacking their masks, and the Dullahans by attacking their backs.
You need to attack demons in three of the past games with guns first.

I'm talking strictly about DMC4, not DMC3.
 
The Dullahan demons aren't that much of a big deal imo, but the Fallen, the Soul Eater and the Bloodgoyle are quite the annoyance.
Although I might be missing the point of the debate here.

I found the dullahans kinda pointless; at least defeating the other's weaknesses was a challenge and/or fun.

Fallens could be a pain at times though.
 
What? I don't remember bosses getting new attacks on higher difficulties in the old games. I don't recall them getting any new abilities at all after the first game. Where as here I could swear Poison doesn't use one of her attacks on the lower difficulties.
On DMC3 they kind of did, as did regular enemies by gaining Devil Trigger. For example Vergil has summoned swords in DMD and in general they attack a lot faster. I know that Cerberus tackles more often and regenerates ice a lot quicker on DMD. Pretty sure you can only knock Vergil out of his DT in DMD by attacking him, rather than waiting for it to end also.

They don't add a whole lot of attacks to the bosses, but they do change them a bit by making them use better attacks more often and making them attack a lot faster.

You can only hurt the Hell/Death demons by attacking their masks, and the Dullahans by attacking their backs.
The thing is those demons appeared pretty rarely, and most of the time by attacking anywhere on the hell/death demons you'd hit their mask. You never had to circle around them to hit them.

In DmC these types of enemies are all over the place later in the game.
 
My cons:
-The grading system at the end of each level feels messed up. Granted, the highest score is SSS, and I haven't gotten one, but I got too many S's and SS's on the first try for comfort. It just feels broken.
-Mundus was a pushover.
-Needs more bosses. Unlike many of you, I enjoyed the bosses. Mundus' spawn was a douche to kill.

Other than that this game was AMAZING. I went "OMG" so many times playing it. So worth the wait!
 
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