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DmC - What We know so far

Personally, DMC was the first time I've ever payed attention to game engines because the mechanics of its gameplay depended on framerate. I don't care about the smoothness of the movements, I'm worried about the responsiveness of the game and how quickly I can switch between movements.

That's why my initial reaction to DmC's switch to 30 fps was somewhat harsh because I wasn't sure how well cancelling can work under that. I was under the impression that cancelling worked with DMC because of the high number of frames.

Seemingly, however, framerate doesn't determine responsiveness and DMC seems to have as much responsivity as DMC does. So, so far, I'm good.

EDIT:

I've done some researched. I found out that framerate does determine responsiveness.

For example, the amount of frames it takes for a bullet to be shot from the gun and hit its target determines the responsiveness for that action.

So for DMC and DmC, the amount time it takes for Dante to swing his sword and hit his target is the amount of responsiveness for that sword swing. Particularly for DMC 3, and I'm just going to guess here, the response time for all of its actions should range between 3/60th to 6/60th of a second (50 milliseconds to 100 milliseconds). The reason why I give it a range is because response time does lengthen and shorten, depending on the action, and I must include drops in framerate.

Now if it wasn't for Capcom, NT would have a rough time of it trying to make DmC run at full capacity. The fact that the game runs at 30 fps means that its top rate will have to be at 6/60ths of a second (100 milliseconds). Which isn't bad since (from what I've guessed) that's the bottom of DMC's response time, meaning that's just enough for it to do as much as DMC 3 did.

Ultimately, to confirm this, someone's going to have to record some of DMC 3's animatons and show us the ranges of its response time. Its a simple procedure that merely requires a camera that can record at 60 fps. Again, at the highest, DMC 3 should run at 3/60th of a second. If DmC runs at 6/60th, then that means we can expect a game that looks highly similar to DMC 3. By the way, depending on your TV, you might have to adjust the counted response time.
 
Personally, DMC was the first time I've ever payed attention to game engines because the mechanics of its gameplay depended on framerate. I don't care about the smoothness of the movements, I'm worried about the responsiveness of the game and how quickly I can switch between movements.

That's why my initial reaction to DmC's switch to 30 fps was somewhat harsh because I wasn't sure how well cancelling can work under that. I was under the impression that cancelling worked with DMC because of the high number of frames.

Seemingly, however, framerate doesn't determine responsiveness and DMC seems to have as much responsivity as DMC does. So, so far, I'm good.

EDIT:

I've done some researched. I found out that framerate does determine responsiveness.

For example, the amount of frames it takes for a bullet to be shot from the gun and hit its target determines the responsiveness for that action.

So for DMC and DmC, the amount time it takes for Dante to swing his sword and hit his target is the amount of responsiveness for that sword swing. Particularly for DMC 3, and I'm just going to guess here, the response time for all of its actions should range between 3/60th to 6/60th of a second (50 milliseconds to 100 milliseconds). The reason why I give it a range is because response time does lengthen and shorten, depending on the action, and I must include drops in framerate.

Now if it wasn't for Capcom, NT would have a rough time of it trying to make DmC run at full capacity. The fact that the game runs at 30 fps means that its top rate will have to be at 6/60ths of a second (100 milliseconds). Which isn't bad since (from what I've guessed) that's the bottom of DMC's response time, meaning that's just enough for it to do as much as DMC 3 did.

Ultimately, to confirm this, someone's going to have to record some of DMC 3's animatons and show us the ranges of its response time. Its a simple procedure that merely requires a camera that can record at 60 fps. Again, at the highest, DMC 3 should run at 3/60th of a second. If DmC runs at 6/60th, then that means we can expect a game that looks highly similar to DMC 3. By the way, depending on your TV, you might have to adjust the counted response time.

ChocolateGhost did an analysis on this.
 
ChocolateGhost did an analysis on this.

You're talking about the youtube video he did, right? What he did in that is different that tracking response time.

EDIT (forgot to explain myself):

ChocolateGhost analyzed the Frame Length of DMC and DmC. Since not every move is equal in Frame Number, each move is different in length. The length of each move is what determines how fast the game looks. Response time (or Frame Number) is what determines how fast the game "feels."

When tracking response time, you start from the initial frame (when the button is pressed and your finger/thumb is still) to the ending frame of action (when the target is hit).

For example, let's take E&I's response time, you start from when you press the square button and end when the enemy is hit with the bullet. The amount frames between button pressing and the bullet hit is the response time (counted in milliseconds or 60ths of a second. I would guess that E&I's response time is 2/60ths to 3/60ths since they are the fastest weapons in the game). Another example would be Stinger, starting from the button press to when it hits the enemy. Because Stinger is a move with variable ranges, it has various response times (of which I would guess is between 4/60ths (67 milliseconds) to 30/60ths (500 milliseconds) of a second).

Ultimately, if DMC's (3 & 4 collectively since they are the fastest of the franchise) and DmC's response times are similar, then NT has successfully completed their goal in mimicking the feel of DMC since response time is what determines the feel of the game.

Here's a better explanation of what I'm talking about
 
When I first seen the new Punk version of Dante I was a little put off but, since seeing some of the trailers I have accepted him.
If the masked guy is in fact Virgil that would be awesome.
 
Welcome, TheWall!
We've learned some new enemy names so far too, thanks to Alex Jones.

The giant enemies are called Tanks and the ones that we first saw in the Club level are called Flying Drones.
 
Some new info/screens in the OP, guys.

Also, our two new enemies;

Adult Rage;

AdultRage.jpg


Tank;

Tank.jpg
 
^ Your gratitude astounds Me.

I didn't feel it necessary as they're simply flying versions of the ones we've already seen (I think), besides a screen cap from that video wouldn't do them much justice as You can't really see them properly. Once a better video of the same content surfaces I'll get a few more caps up.

Which reminds Me, I can't add any more pictures or videos to the original post as I'm only allowed 10 pieces of media (5 video, 5 image) per post.
 
Ya know what....

I'm STILL waiting for them to show us the blade trailing on the ground during gameplay. That and the finishing moves.
 
^ Your gratitude astounds Me.

I didn't feel it necessary as they're simply flying versions of the ones we've already seen (I think), besides a screen cap from that video wouldn't do them much justice as You can't really see them properly. Once a better video of the same content surfaces I'll get a few more caps up.

Which reminds Me, I can't add any more pictures or videos to the original post as I'm only allowed 10 pieces of media (5 video, 5 image) per post.
To me though theyre drone variations all DMC games have variations of certain enemies in there games or 1 main enemy type for each game(DMC1 was those Marionettes, DMC2 was those Msira variations, DMC3 was the Hells(reapers with scythes), & DMC4(the Scarecrows..even kinda different from past DMC games).

Plus those drones kinda looked femine & even looked like harpies.
 
To me though theyre drone variations all DMC games have variations of certain enemies in there games or 1 main enemy type for each game(DMC1 was those Marionettes, DMC2 was those Msira variations, DMC3 was the Hells(reapers with scythes), & DMC4(the Scarecrows..even kinda different from past DMC games).

The thing is that the variations were for the basic enemies, and the thing about basic enemies is that they should appear only during the beginning of the game.

This level is halfway through the game, I shouldn't be seeing recycled versions of those drones. Heck, I didn't like it when DMC 3 had the Hells pop up in almost every level. I fought and beat those guys over and over and over again, why do they insist on returning?

Then again, I guess I'll give these guys the benefit of the doubt since this is a demo and they don't want to spoil too much. But they need to hurry up and bring up their A- game in these trailers and demos, I'm losing interest.
 
The thing is that the variations were for the basic enemies, and the thing about basic enemies is that they should appear only during the beginning of the game.

This level is halfway through the game, I shouldn't be seeing recycled versions of those drones. Heck, I didn't like it when DMC 3 had the Hells pop up in almost every level. I fought and beat those guys over and over and over again, why do they insist on returning?

Then again, I guess I'll give these guys the benefit of the doubt since this is a demo and they don't want to spoil too much. But they need to hurry up and bring up their A- game in these trailers and demos, I'm losing interest.

I don't think they can. They probably don't want to spoil the games enimies because, come on, would you really want to see some of the badder demons now and not be suprised when you have the actual game? I'd rather see these drones more so that when I get the actual game, I can have fun, guessing what's to come.
 
The thing is that the variations were for the basic enemies, and the thing about basic enemies is that they should appear only during the beginning of the game.

This level is halfway through the game, I shouldn't be seeing recycled versions of those drones. Heck, I didn't like it when DMC 3 had the Hells pop up in almost every level. I fought and beat those guys over and over and over again, why do they insist on returning?

Then again, I guess I'll give these guys the benefit of the doubt since this is a demo and they don't want to spoil too much. But they need to hurry up and bring up their A- game in these trailers and demos, I'm losing interest.

But in DMC2 & even DMC4 basic enemy variations popped up not only in the beginning but in the near end. Main reasons why those hells insist on returning is because DMC games were always short on enemies & since those guys were the first & most common enemies in the game they are bound to be the most recurring.
 
as long as DmC has a big variety of enemies i won't mind seeing certain ones pop up here and there.
I'm also for enemy difficulty & each enemy having a certain method to defeat them.

DMC2 lacked this & DMC1 did this very well. DMC3 & DMC4 was okay but its mainly because Dante(+Nero) were pretty powerful due to their array of hax techniques so even the hardest enemy was cake walk but DMC3 & DMC4 had that one enemy that was insanely hard or was the hardest that skill & tactics was actually necessary no matter how low the difficulty(DMC3 had the Hell Vanguard & DMC4 had the Blitz). As long DmC has one of those I'll be happy...if not.....................lets look at past enemies in NT games. I was disappointed that the Blitz wasn't a boss like how the Hell Vanguard was.
 
But in DMC2 & even DMC4 basic enemy variations popped up not only in the beginning but in the near end. Main reasons why those hells insist on returning is because DMC games were always short on enemies & since those guys were the first & most common enemies in the game they are bound to be the most recurring.

But DMC 1 had the least number of Bosses and Enemies, yet it had done perfectly fine. I think Marionettes stopped popping up after you defeat Nightmare.
 
You mean in the last 2-3 missions(1-2 of which were boss battle missions).

I think it depends on the Difficulty. In Normal Mode, they stop appearing after you beat Nelo Angelo the third time. In Hard Mode, they stop appearing after the Fetishes pop up. I'm not sure about DMD as I've yet to make it that far (and I don't plan on making it).
 
I think it depends on the Difficulty. In Normal Mode, they stop appearing after you beat Nelo Angelo the third time. In Hard Mode, they stop appearing after the Fetishes pop up. I'm not sure about DMD as I've yet to make it that far (and I don't plan on making it).
This game(DmC) is currently a demo being played on the easiest gameplay setting. The thing with the Hells(DMC3) & the Marionettes were that the Hells were more competent foes. The Hells on harder difficulties blocked attacks & were more tricky. They could teleport(some of them) & had more variety among them. Those puppets all they did was stay in place & throw knives. Even the Devil May Cry wiki stated "Marionettes are insultingly easy to destroy". You can easily kill them by shooting them. Of course removing them in latter stages on harder difficulties were the best option. Outside DMC2, future DMC games showed more competent demons. In DMC3 & DMC4 on harder difficulties you know what they did they made the first enemies stronger or used their stronger variants more.

If you want to know more about NT & their enemy variation play one of their 2 games or watch a walkthrough(most preferably Heavenly Sword since that one is closer to DMC or DmC is closer to that than Enslaved).
 
This game(DmC) is currently a demo being played on the easiest gameplay setting. The thing with the Hells(DMC3) & the Marionettes were that the Hells were more competent foes.

You think the Hells were competent?

The Hells on harder difficulties blocked attacks & were more tricky.

They weren't tricky at all and they blocked at random moments. Not only that, but their blocks were easy to break until DMD mode where they were just annoyingly long.

In DMC 1, your attacks would be deflected and countered. Every enemy had some form of defense and counter move.

They could teleport(some of them) & had more variety among them.

All of which were useless since they were all extremely easy to kill.

Those puppets all they did was stay in place & throw knives.

No, they would come up closer to you. If they got close enough they either did some wide- angel slash or would jump on you and slash at your face repeatedly. And they didn't just throw knives, some had Kunai that they would throw at a straight path, others had curved knives that would deflect off of walls, and others had shotguns that they would shoot from a distance.

Even the Devil May Cry wiki stated "Marionettes are insultingly easy to destroy".

Because a wiki is the best source of info, right?

You can easily kill them by shooting them.

Not really, they would ignore (or even block) your gunshots if you used E&I, shotgun is only really effective at close- range (its just effective as E&I at other ranges) and they can block its shots as well. The best way to kill them is with the grenadegun.

And, I don't know if you know this, but you can easily kill the Hells with E&I alone since, for some odd reason, E&I are very powerful in DMC 3. They enemies are easily staggered with just a few rounds, so all you need is Twosome Time just to keep them away from you. The only time where they don't stagger is when they are DT'd.

Of course removing them in latter stages on harder difficulties were the best option.

That's for any basic enemy. It just gets repetitive after awhile.

Outside DMC2, future DMC games showed more competent demons.

Not really, their defenses were not only cheap but easy to get around. In DMC 1, even if you break down their primary defenses, they still had ways to protect themselves. Shadows, for example, would start shooting up spikes to damage you while you tried to attack their weak spot.

In DMC3 & DMC4 on harder difficulties you know what they did they made the first enemies stronger or used their stronger variants more.

Same thing with DMC 1.

If you want to know more about NT & their enemy variation play one of their 2 games or watch a walkthrough(most preferably Heavenly Sword since that one is closer to DMC or DmC is closer to that than Enslaved).

I have, I've seen Heavenly Sword. It looked awfully repetitive in terms of enemy design. I really couldn't tell a difference between one enemy or the next. Either that or the differences were minute and unimportant.
 
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