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DmC - What We know so far

You think the Hells were competent?



They weren't tricky at all and they blocked at random moments. Not only that, but their blocks were easy to break until DMD mode where they were just annoyingly long.

In DMC 1, your attacks would be deflected and countered. Every enemy had some form of defense and counter move.



All of which were useless since they were all extremely easy to kill.



No, they would come up closer to you. If they got close enough they either did some wide- angel slash or would jump on you and slash at your face repeatedly. And they didn't just throw knives, some had Kunai that they would throw at a straight path, others had curved knives that would deflect off of walls, and others had shotguns that they would shoot from a distance.



Because a wiki is the best source of info, right?



Not really, they would ignore (or even block) your gunshots if you used E&I, shotgun is only really effective at close- range (its just effective as E&I at other ranges) and they can block its shots as well. The best way to kill them is with the grenadegun.

And, I don't know if you know this, but you can easily kill the Hells with E&I alone since, for some odd reason, E&I are very powerful in DMC 3. They enemies are easily staggered with just a few rounds, so all you need is Twosome Time just to keep them away from you. The only time where they don't stagger is when they are DT'd.



That's for any basic enemy. It just gets repetitive after awhile.



Not really, their defenses were not only cheap but easy to get around. In DMC 1, even if you break down their primary defenses, they still had ways to protect themselves. Shadows, for example, would start shooting up spikes to damage you while you tried to attack their weak spot.



Same thing with DMC 1.



I have, I've seen Heavenly Sword. It looked awfully repetitive in terms of enemy design. I really couldn't tell a difference between one enemy or the next. Either that or the differences were minute and unimportant.

I read all of that & I just wanna say one thing.

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I've played through all of DMC1 & never once did the Marrionettes ever had a shot gun. There were 3 versions of them bastards. Plus I'm only talking about Marionettes vs the Hells no need to bring in other enemies in this. I finished the Marionettes just by shooting them with the shotgun like 3-5 times or using the rocket launcher on normal but on Easy mode it took more than that to kill the Hells than the Marionettes.

Plus the Marionettes made up a small percentage of the enemies in DMC1 while the Hell variants were more than half of the enemies in DMC3 so they were bound to pop up more.

Plus I'm only talking about the Marionettes & the Hells here. No need to bring in other demons.
 
I've played through all of DMC1 & never once did the Marrionettes ever had a shot gun.

Check again.

There were 3 versions of them bastards.

Actually, there are 5 (which include the Fetishes).



Plus I'm only talking about Marionettes vs the Hells no need to bring in other enemies in this.

I'm bringing up examples to prove my point.

I finished the Marionettes just by shooting them with the shotgun like 3-5 times or using the rocket launcher on normal but on Easy mode it took more than that to kill the Hells than the Marionettes.

I call BS on this. The Hells were extraordinarily easy on Easy mode. Literally, you can just shoot them to death.

Plus the Marionettes made up a small percentage of the enemies in DMC1 while the Hell variants were more than half of the enemies in DMC3 so they were bound to pop up more.

And do you know why there were that many Marionette variations because just those few are tough by themselves.

No need to bring in other demons.

The original point that I made was about Enemy Design as a whole, thus I can bring in other demons to exemplify the difference in design quality between DMC 1 and the later games.
 
Check again.



Actually, there are 5 (which include the Fetishes).





I'm bringing up examples to prove my point.



I call BS on this. The Hells were extraordinarily easy on Easy mode. Literally, you can just shoot them to death.



And do you know why there were that many Marionette variations because just those few are tough by themselves.



The original point that I made was about Enemy Design as a whole, thus I can bring in other demons to exemplify the difference in design quality between DMC 1 and the later games.
Ohh I never counted the Fetishes. I thought u were just referring to the Marionettes who classified as Marionettes & the Bloody Mari.

Maybe its you but I had easy work dispatching of the Marionettes & the Fetish was some trouble but due to its rarity & only appearing on Normal difficulty. Even the Bloody Mari's blocking didn't bother me as much as some of the hells.

Plus there are 7 hells(8 if you include the Hell Vanguard which is tougher than all DMC1 enemies). Even the Hell Greed was a more worthy foe than the Fetish since it summoned more demons. The Hell Lust was much faster than another of those puppets & even killed me on a few occasions. I admit the Shadows, Kyklops, Nobodies, Frost, & Plasmas were tough foes. DMC1 seemed more difficult than future game mainly because Dante didn't have much upgraded abilities as in DMC3 & DMC4(well Nero was more hax since he can pull in enemies breaking their guard). But then the original DMC3 was classified as the hardest DMC game & one of the hardest game ever. So DMC3 had harder enemy types the Special Edition just toned down the difficulty.
 
Maybe its you but I had easy work dispatching of the Marionettes & the Fetish was some trouble but due to its rarity & only appearing on Normal difficulty. Even the Bloody Mari's blocking didn't bother me as much as some of the hells.

I'm never said that they weren't easy. They were just difficult due to DMC 1's messed up camera system.

Even the Hell Greed was a more worthy foe than the Fetish since it summoned more demons.

But the only worth he had was just that. He summoned more monsters so of course you had to kill him. Otherwise, you would be one of the most retarded and useless enemies in DMC history.

The Hell Lust was much faster than another of those puppets & even killed me on a few occasions.

They only time those guys ever killed was in DMD mode. I died about five times thanks to their sudden strategy of attacking whenever I was close by.

But then the original DMC3 was classified as the hardest DMC game & one of the hardest game ever. So DMC3 had harder enemy types the Special Edition just toned down the difficulty.

Actually that's arguable. People still say that DMC 1 was the hardest. It mostly depends on what was the source of the difficulty for you.
 
I'm never said that they weren't easy. They were just difficult due to DMC 1's messed up camera system.



But the only worth he had was just that. He summoned more monsters so of course you had to kill him. Otherwise, you would be one of the most retarded and useless enemies in DMC history.



They only time those guys ever killed was in DMD mode. I died about five times thanks to their sudden strategy of attacking whenever I was close by.



Actually that's arguable. People still say that DMC 1 was the hardest. It mostly depends on what was the source of the difficulty for you.
If that is the case. Why did people like it that DMC1 was difficult so it was a worthy challenge but many complained DMC3 was so difficult that Capcom had to make an easier version.

IMO DMC1 was more challenging since u couldn't go back & level grind so if u miss a blue orb or anything can't go back. Plus there is the Yellow Orb but one can't argue that DMC3 had the option to use Gold orb or Yellow orb mode. Overall DMC3 was harder by difficulty DMC1 was harder due to restrictions (can only use 1 healing item per mission & red orb farming + going back to find any missed upgrades difficult plus DMC1 never gave u the option to go back to any previous missions even if u did beat the game like DMC2 just move on to the next difficulty) & the annoying camera angling.
 
If that is the case. Why did people like it that DMC1 was difficult so it was a worthy challenge but many complained DMC3 was so difficult that Capcom had to make an easier version.

Because of the fact that it was difficult in the truest sense. Sure there were bad camera angles that proved as obstacles but no one really cared because the biggest danger is not the cameras but the enemies that they were facing. Each enemy had a weakness and a strategy to get to that weakness but it wasn't easy getting to that. Basically, they were like miniature bosses.

This as opposed to DMC 3 where the enemies had highly simple strategies, hardly no specific weakness, and it seemed the only point of them being there is for you to just beat them up. They were basic enemies, but yet they were annoyingly difficult to beat despite the fact that you had weapon upgrades and various forms of defenses at your disposal.

At least that's what I understand is the reason.
 
Because of the fact that it was difficult in the truest sense. Sure there were bad camera angles that proved as obstacles but no one really cared because the biggest danger is not the cameras but the enemies that they were facing. Each enemy had a weakness and a strategy to get to that weakness but it wasn't easy getting to that. Basically, they were like miniature bosses.

This as opposed to DMC 3 where the enemies had highly simple strategies, hardly no specific weakness, and it seemed the only point of them being there is for you to just beat them up. They were basic enemies, but yet they were annoyingly difficult to beat despite the fact that you had weapon upgrades and various forms of defenses at your disposal.

At least that's what I understand is the reason.
The Hell Vanguard a commonly annoying enemy is more difficult than all DMC1 enemies due to it took a lot to beat to them & the only time they're vulnerable is after they strike & after they appear. They had no weaknesses just a certain method to follow if you wanna beat them. DMC1 enemies a lot of them had elemental weakness(something DMC3 enemies didn't had). Plus the grenade launcher in DMC1 was sorta like the best answer to everything. DMC3's Kalina Ann had longer reload & shot animations than the grenade launcher. Plus DMC1 allowed for you to use all of your weapons while DMC3 only permitted 2 guns & 2 Devil Arms weapons.

Maybe it was you but I ultimate figured most enemies weakness easily or beat them without a need for a strategy & plus DMC1 had a directory guide for each enemy and even tells you their weakness even if you found it out by accident(I did on multiple occasions).

Thats the thing about weaknesses
 
The Hell Vanguard a commonly annoying enemy is more difficult than all DMC1 enemies due to it took a lot to beat to them & the only time they're vulnerable is after they strike & after they appear. They had no weaknesses just a certain method to follow if you wanna beat them.

That's only for Hell Vanguard.

DMC1 enemies a lot of them had elemental weakness(something DMC3 enemies didn't had).

No, only the Frosts had an elemental weakness. The other enemies were weak against certain attacks and weaponry.

Plus the grenade launcher in DMC1 was sorta like the best answer to everything.

No, actually it was useful under a few occasions. You couldn't use it against enemies like the Death Scissors.

DMC3's Kalina Ann had longer reload & shot animations than the grenade launcher.

Yet it was the most powerful weapon in the game. Useless against only the most mobile enemies.

Plus DMC1 allowed for you to use all of your weapons while DMC3 only permitted 2 guns & 2 Devil Arms weapons.

Because two of each weapon was all you needed in DMC 3. In DMC 1, it made it a point for you to experiment, so you need to be able to use all your weapons to see what worked and what didn't.

Maybe it was you but I ultimate figured most enemies weakness easily or beat them without a need for a strategy & plus DMC1 had a directory guide for each enemy and even tells you their weakness even if you found it out by accident(I did on multiple occasions).

Thats the thing about weaknesses

No, it's not me.
 
That's only for Hell Vanguard.



No, only the Frosts had an elemental weakness. The other enemies were weak against certain attacks and weaponry.



No, actually it was useful under a few occasions. You couldn't use it against enemies like the Death Scissors.



Yet it was the most powerful weapon in the game. Useless against only the most mobile enemies.



Because two of each weapon was all you needed in DMC 3. In DMC 1, it made it a point for you to experiment, so you need to be able to use all your weapons to see what worked and what didn't.



No, it's not me.
........Wait I feel like we've been debating over the wrong issue.
 
Our conversation evolved from talking about DmC's Enemy Design to whether DMC 1 was harder than DMC 3. So, yes, we have been talking about the wrong issue.
You going back to that you were upset that common enemies like the drones were even appearing in the middle of the game but even DMC1, DMC2, DMC3, & DMC4 had its basic enemies like the Marionettes, Hells, Msiras, & Scarecrows appear in the middle & near end of the game. They just threw in harder enemies into the mix plus sometimes enemies aren't shown that often even after they are debut like the Frosts & Assaults in DMC4 didn't show up in any stage that was ice/snowy(Frost) or forest(Assault + the Chimera Seeds) but at mission 19 by random occurrence.
 
You going back to that you were upset that common enemies like the drones were even appearing in the middle of the game but even DMC1, DMC2, DMC3, & DMC4 had its basic enemies like the Marionettes, Hells, Msiras, & Scarecrows appear in the middle & near end of the game. They just threw in harder enemies into the mix plus sometimes enemies aren't shown that often even after they are debut like the Frosts & Assaults in DMC4 didn't show up in any stage that was ice/snowy(Frost) or forest(Assault + the Chimera Seeds) but at mission 19 by random occurrence.

Like I said, I would give these guys the benefit of the doubt since they can't spoil alot just yet. And I'm assuming the demo's difficulty was on Normal and basic enemies would appear throughout the games in that mode. So I'm over it.
 
Like I said, I would give these guys the benefit of the doubt since they can't spoil alot just yet. And I'm assuming the demo's difficulty was on Normal and basic enemies would appear throughout the games in that mode. So I'm over it.
Not even its possible they set it on a Easy difficulty. Don't all demos set on a easy difficulty. I played the Ninja Gaiden 2 demon after hearing how hard it is but it was rather easy but I played the game & found that demo stage harder in the game & DMC4 demo was on easy too.
 
Not even its possible they set it on a Easy difficulty. Don't all demos set on a easy difficulty. I played the Ninja Gaiden 2 demon after hearing how hard it is but it was rather easy but I played the game & found that demo stage harder in the game & DMC4 demo was on easy too.

Some demos allow you to choose between Normal and Easy.
 
No...not sure where this conversation can go next.

His personality in the new demo seems... off. He's alot more ticked, so people are thinking of reasons why. Some have hypothesized that Kat was taken by Lilith and that's the reason why he's so mad.

But, generally, when a guy's this ticked for a girl, he has certain feelings for her. I assume that this hints at a potential love interest Dante has with Kat.
 
His personality in the new demo seems... off. He's alot more ticked, so people are thinking of reasons why. Some have hypothesized that Kat was taken by Lilith and that's the reason why he's so mad.

But, generally, when a guy's this ticked for a girl, he has certain feelings for her. I assume that this hints at a potential love interest Dante has with Kat.
I'm still rooting for Kat die.
 
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