First off, disclaimer, Im not saying having the side roll bound to a single button wouldn't be a good thing. It's definitely more comfortable. I'm just saying that, at the same time, I don't think it's that much of a big deal when jumping has the properties that it has.
So that's it. It is indeed the horizontal vs vertical argument one of the things that prevent you from seeing jumping and rolling as comparable. I can get behind that and see where you're coming from when it comes to some scenarios but not that much of a big deal, imo. You're still avoiding damage by going up and that's what matters in a dodge anyway. Once again, i-frames.
Oh, I get what you mean now (even though spamming a long recovery move like the roll would be a bad idea anyway). But actually, you sorta can. If you tap the jump button just lightly instead of giving it a hard press, your jump gets a much smaller arc, which makes you land your feet onto the ground a lot faster, allowing you to input your next jump pretty quickly and so on and so on (note that you still get i-frames by doing so). I always used this to get past the laser corridor without Trickster or as Nero for example, when the lasers are close to each other and a "full" jump would just make me land on the next laser instead of the gap in between the two.
Nah. It's not really that difficult to pull off at all. Since jump is cancelable so early, you don't need particularly fast reflexes, there isn't a strict time window or anything like that. It's actually a pretty commonly known "trick", and everyone can do it. Even I could, back when I first played the game, back when the only real action game I had ever played was DMC3 and was, by all means, what you could describe as a newbie. It is far more complicated to explain it than to do it, all of what I'm explaining here is, don't get fooled by that. LOL. All of this stuff is no advanced tech or anything of the sort.
As I said, ain't saying a single button dodge wouldn't be nice. Just that it's one of those things that tend to get blown just a bit out of proportion, imo, considering the context of DMC's mechanics, that's all. I too would like to be able to sideroll with just one button, don't believe otherwise. But at the same time, I'm personally not really that bothered if that's not the case.
If you guys are THAT put off by it, then all I can say to you is I'm sorry that you probably won't be able to enjoy the game the same way as the rest of us. And I'm not being sarcastic, in case that idea pops up in someone's mind.
Matt said in interview that the public build does have some features intentionally locked off, while Xbox staff and I'm assuming journalists too got to experience a version with those feaures unlocked.
Jumping sends you up in the air while dodging moves you quickly to another spot to avoid damage.
So that's it. It is indeed the horizontal vs vertical argument one of the things that prevent you from seeing jumping and rolling as comparable. I can get behind that and see where you're coming from when it comes to some scenarios but not that much of a big deal, imo. You're still avoiding damage by going up and that's what matters in a dodge anyway. Once again, i-frames.
Because you can spam the dodge button but you can't spam the jump button.
Oh, I get what you mean now (even though spamming a long recovery move like the roll would be a bad idea anyway). But actually, you sorta can. If you tap the jump button just lightly instead of giving it a hard press, your jump gets a much smaller arc, which makes you land your feet onto the ground a lot faster, allowing you to input your next jump pretty quickly and so on and so on (note that you still get i-frames by doing so). I always used this to get past the laser corridor without Trickster or as Nero for example, when the lasers are close to each other and a "full" jump would just make me land on the next laser instead of the gap in between the two.
So the git gud approach?
Nah. It's not really that difficult to pull off at all. Since jump is cancelable so early, you don't need particularly fast reflexes, there isn't a strict time window or anything like that. It's actually a pretty commonly known "trick", and everyone can do it. Even I could, back when I first played the game, back when the only real action game I had ever played was DMC3 and was, by all means, what you could describe as a newbie. It is far more complicated to explain it than to do it, all of what I'm explaining here is, don't get fooled by that. LOL. All of this stuff is no advanced tech or anything of the sort.
As I said, ain't saying a single button dodge wouldn't be nice. Just that it's one of those things that tend to get blown just a bit out of proportion, imo, considering the context of DMC's mechanics, that's all. I too would like to be able to sideroll with just one button, don't believe otherwise. But at the same time, I'm personally not really that bothered if that's not the case.
If you guys are THAT put off by it, then all I can say to you is I'm sorry that you probably won't be able to enjoy the game the same way as the rest of us. And I'm not being sarcastic, in case that idea pops up in someone's mind.
As far as I've seen there isn't much you can do in this build of the game. In fact, in this build they didn't include the buster DB, which they showed off in the IGN gameplay footage.
Matt said in interview that the public build does have some features intentionally locked off, while Xbox staff and I'm assuming journalists too got to experience a version with those feaures unlocked.
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