That's what I was worried about. Gotta be the most limiting mechanic I've ever seen in Devil May Cry alongside DmC's color coding. But then again, you did tell me you didn't test what the DPad does, so I guess there's still hope. Otherwise I'd be pretty disappointed. Breakable weapons and anything of that sort doesn't belong in DMC.
I checked some stuff on discord, and there were some screenshots on the options menu, I think the d-pad and R2 were marked as unused.
other people mentioned that wasn't the case in 4 when there was an unused button so there is hope we might get something on that.
Otherwise there'll be mods on pc. Or maybe Super Costumes to remedy that problem.
All in all I agree with you there. It's irritating to say the least. It didn't really bother me in the demo since I only had 2 Breakers but considering we get 8 in the full game, it might get out of hand fast.
Have you noticed any improvements to aerial combat? For example, DmC added more aerial attacks that could be chained together, as well as angel pull.
Did it seem to pull from DmC in this regard, or did it go back to DMC4?
There is one new attack that wasn't in the demo, it's the Stinger input in the air, wich is the dropkick/bodysurf thing.
Otherwise Nero has all his old moves (Aside from Combo B I think). You can use airial taunt to repsition, double jump has somewhat of a different movement arc better suited for combat. Otherwise Gebera is a really cool movement tool to position yourself and an enemy.