DarkSlayerVergil
Well-known Member
That's a good thing since now he won't be looked upon as a rippoff of old Dante and would be able to stand out as his own character.Nero reminds me too much of Dante from DmC so I'm unsure on him
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That's a good thing since now he won't be looked upon as a rippoff of old Dante and would be able to stand out as his own character.Nero reminds me too much of Dante from DmC so I'm unsure on him
I wonder if they have the same etymology. Gerbera is a flower and in the language of flowers it means purity and innocence. That seems fitting for baby food. What does the arm do, again?I find it funny that the first time I heard about Gerbera I couldn't stop thinking about this
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You actually want them to use the outdated dedicated dodge button system?This is a step back, to me. They have an open spot and reverting to a dodge system that is nearly 20 years old and is just as outdated. For people to get that ****y about it makes me worry as to what would happen if they did add a dedicated dodge.
You can get back to DmC all you want.One idiot actually said 'oh, you'd love DmC. It's got two.
Are you being sarcastic? You have a Bayonetta avatar, a game series with a dedicated dodge button and you're telling me that the outdated one is the one with more buttons to do a single thing, the one that was introduced in 2001, 17 years ago. That's not the outdated one? Besides, having a simple and immediate option to a quintessential function is bad how, exactly?You actually want them to use the outdated dedicated dodge button system?
So you are arguing that a 3 input command to perform a basic function that in an action game in which often time nanosecond reactions determines victory or failure would be less efficient if you had it as a single input that does the same? Please tell me you don't work at a nuclear power plant. Imagine having to press 2 buttons and a trigger just to switch weapons. You could no longer say that you can switch weapons on the fly in your game, now, could you?Making a universal dodge button in DMC would make the controls less efficient.
Why does everyone who doesn't want a dodge button forget that DmC neither invented this nor is it the only game to have it? If I had to list every game with a dodge button I'd be here all day. is it because any association to DmC equates to just plain not good? If that's the case I got bad news; Itsuno and Capcom loved that game and this one is probably going to inherit a hell of a lot of things from it. The Demon and Angel pulls are already been implemented to Nero's grapple since now you have the option to go to or bring the enemies to you. Is the fact that that's how it worked in DmC mean that it should be removed because it's a bad mechanic by association?Actually it DID exactly that In DmC.
No, someone has an opinion you agree with and thus far it looks like I can argue my point better.Yeah someone is right
You must be new here.You can get back to DmC all you want.
The arm seems to be flower-themed, since one of its attack is called "Petal Ray".erbera is a flower and in the language of flowers it means purity and innocence. That seems fitting for baby food. What does the arm do, again?
Imagine having to press 2 buttons and a trigger just to switch weapons.
Side rolling allows you to recover quickly.siderolling or dashing are just accessories and things that add flair.
not my intention but I'll address that later
Jump and dodge are two different things. Mixing the two would mean you can dodge once to not at all in mid air.
Side rolling allows you to recover quickly.
Looking at that gif... I'm thinking, why can't I just do that with a single input? Why can't THAT just be the dedicated dodge?
Well, that's the thing.First gif is me inputting a dash as soon as I'm able to input anything after a jump.
A human controlled player would be even more open for Snatch, since they can't react as automatically as the A.I.Also you can't really bring up an AI as an argument here, it doesn't reason like a human player such as you when you're playing the game. If that Dante was human controlled, do you think he would let himself be wide open for your Snatch?
It'd be better if the "universal dodge" has a dedicated button, isn't direction-sensitive and doesn't require a "mode toggle" to access it.Why stressing it out so much when there's already a one button move that does the same thing a dodge is supposed to do, except much better?
Well, that's the thing.
The character would need an air-dash for that to work.
It'd be better if the "universal dodge" has a dedicated button
isn't direction-sensitive
and doesn't require a "mode toggle" to access it
Your only example of a work-around involves a character who just happen to have an air-dash move.
More like 2 triggers (depending on the mode) and a button, but close enough.
t's the jump button, guys. Simply jumping has always been the best evasive option, siderolling or dashing are just accessories and things that add flair. Jumping has i-frames, can cancel moves, it's got faster recovery, it can give you high ground and sets you up for aerial moves, it is just the finest dodge you can have in these games. And all of that applies to Air Hike as well. Hallelujah.
It's not really new material so I guess it should go here.
I've told a few people here that Nero now has the option to either bring to himself or go to the enemies with the snatch function even though I don't know how they did it. Well, here's where I got that from:
Starts around 2:45, 2:50. That insectoid enemy isn't so big that he would force Nero to go to him, ala DMC4's Instances with large enemies. He's average seize and there are 3 instances of Nero grappling towards him and, in fact, he finishes it off in the air by bringing the enemy towards him, thus demonstrating both instances of this mechanic. The first time is vague and highly debatable but the other 2 are clearly not and there is no arguing that Nero is grappling toward it.
Jumping sends you up in the air while dodging moves you quickly to another spot to avoid damage. Yes, jumping can move you out of harm's way but why am I stock going only up to avoid harm?I don't see the point you're trying to make.
Because you can spam the dodge button but you can't spam the jump button. Specially in the air. You only get two jumps. Everything else is just more to do the most basic of things.How does that make it so you can dodge more than once in midair?
How? Like this:Again, jumping does exactly what that's supposed to do, and even better than it.
Not without the right DB in your inventory, which, if you don't have selected means you have to cycle to find and install, which, in a high speed action game, after doing all that, by the time you finish, what the hell's point?And besides, Nero can now boost himself sideways in midair anyway, so you don't even need to worry about having just one dodge in the air.
Dude, c'mon, with the double posting.It bugs me that of the videos or images I've seen, no one has ever bothered to give us a shot of the skill menu, so we can see what's there, and perhaps, if there's actually a nuance to pulling with Snatch.