But there are difference between story games and gameplay games.
A fight game such as Street fighter does not have focus on story. I will buy Virtua Fighter 5 for Ps3, and it's not for story but the gameplay.
A relaxing game like Mario does not have focus on story. You never saw when you played classic mario that there was a heavy story around the game.
And Pokemon is something that has managed to survive for long. But Pokemon cards is not like a story. You shouldn't try to stretch a story that's already finished and ended. You should close the book.
You make a game with a story. The game's story closes. And that game is then finished.
You can go and milk it, but instead you can try to be creative and make a new and great game.
But at one point even a gameplay game will get responses from fans that "this was just simply the same".
But it's very important to finish a story game in contrary to a gameplay type.
I am not the one to decide when something should end. But i am very sure that MANY people here would like a new character called *insert british name* that copies Dante. Than a character that poses as Dante.
Street Fighter has as much story in it as Devil May Cry, if not more. And I am sure many people would say that Devil May Cry is about the gameplay and not the story. The story in Devil May Cry is just an excuse to kill demons in a stylish way with a cool looking character. But apparently, Capcom is trying to change that with the help of Ninja Theory with this new Devil May Cry and so they are starting on a new story, but keeping the overall concept that is Devil May Cry and keeping Dante as a character, but seen in a whole new form.
Many companies keeps trying to keep life in a beloved franchise, creating new stories for them and re-inventing them. Super Mario may not have changed in appearance much, but the gameplay has had an overhaul many times over throughout the years. Super Mario is a gameplay game and the gameplay has had many changes and it is still succesful. If Devil May Cry is indeed a story game, then why is it so bad that it gets a story overhaul? If it is okay for a gameplay game to change the gameplay, why isn't it okay for a story game to change the story?
I disagree that you make a game with a story. You make a game with a story AND gameplay. If it works, the developers keep giving it life with more games. If either the story or the gameplay isn't to the fans' satisfaction, then the developers changes it to try and keep the game alive. Super Mario's story works. It is simple and to the point and the fans don't need more of a story than that, so they only changed the gameplay and experimented with it to make it better and more interesting, so the fans wouldn't think it was the same thing through all the games. Devil May Cry's story doesn't work, but the gameplay is loved by many many fans, so they keep the gameplay, but changes the story. In this case, Capcom decided to go through drastic means for many other reasons than just the story, but there must be a reason they thought the story had to get an overhaul as well. Maybe because the story really is very broken and many fans are unhappy with it. Just look at all the complaints the story, not the gameplay, but the story of Devil May Cry 2 and 4 got. The story is broken. So Capcom gives the game a last chance by giving the story an overhaul by the help of some experienced storytellers.
Capcom didn't have to do this. They could just give up and shut down Devil May Cry for good. But then they would disappoint so many people, so they keep on trying. I think the new Devil May Cry is the series last chance to prove it is worth keeping alive. If it does not become a success, then I really do think they will close the book for good.