OppressedWriter
SamD
I wish MGR used something like that, anything besides the way it is now, it maps so many things into double inputs with attacks, its forward + attack for parry, its jump + attack for dodge, its like hey, you know platinum that button B was just stiting there not doing **** besides occasional QTE prompts and pressing buttons to open doors that masked loading screens.I know. I was trying to say that there really wasn't any difference (not backpedaling, just getting "lost"), and that there wouldn't be all that much of a difference, anyway.
Yeah, I was actually trying to suggest that tapping the buttons would be better, but Sam Delirious (ha-ha) up there set the record straight when he said that holding is actually faster.
I think... he might be right. He's got more than a good chance of being right, now that I think about it.
Should more fighting games use the shoulder buttons for certain "hold" functions? Who knows?
Also speaking of lock on, its absoultey atrocious in MGR, and its only useful in one on one battles, which makes me wonder why it doesn't just auto lock in one on one battles. Aside from the sundowner fight, which didn't need a stupid helicopter to be honest, every boss battle would be fine with the game assuming auto lock on. But what do I know, I must be a casual if I don't like cheap difficulty.