DragonMaster2010
Don't Let the Fall of America be Your Fall
DmC again still did more to bring it's universe together by actually giving its iteration a better foundation to start fresh and build up from there. DMC1 had that too but then it all went off track with DMC3 and altered already established canon.Doing something new for the sake of it, will not always lead to the best results. It can make things worse,. In fact, Ninja Theory wasn't doing much new. The only thing going for them were aesthetics, level design (especially comapred to 4), the weapon switching. You had a story that was just a weak retread/combination of DMC's 1-4. Dante and Vergil was the retread of DMC 1 & 3, Mundus was combination of himself and Arius (evil demon in business suit with a demonic corporate tower), and DmC!Dante was an expy of Nero. The grappling and pulling to demons. When you get down to it, DmC played like a lesser/streamlined version of 4. Dante felt more like a tool, then a fleshed out character, even if his development is weak. Vergil did not feel like a proper rival and I felt he was just thrown in the game at the last minute. Kat I do like, but I prefer Lady, Trish, and Lucia over her. She was more useful than Kyrie, so I'll give her that.
The problem with DmC and other games of the 7th generation was that you had companies reboot franchises or sequels left and right, to make them "dark", "edgy", or grim and gritty to be seen as adult and mature. Bionic Commando, Dead to Rights, Syndicate, Turok, and freaking Bomberman! Either made for mass market or Western appeal. And don't even get me started on Koei-Tecmo's fiasco with Ninja Gaiden 3 or Yaiba. All of them either had crappy story, dialogue character, gameplay, or all of the above. Now, there were some good reboots like Shadow Warrior (though I did not care much for it), Wolfenstein: The New Order (the 2009 version was just alright), Rayman Origins and Doom. The last one is cheating, but it further proves my point that you need more than just gore , swearing, or to make a good game.
I heavily disagree with your opinion on DMC3. The story gets insight on both Dante and Lady as characters and you see a swift and subtle change as both rise to the tower. In fact, Lady is the most developed female character out of any of the women in the entire franchise. You find out why Dante and Vergil are on opposite sides with dialouge and what is being shown. Arkham was more interesting and likeable villain than Sanctus, Arius, and DmC!Mundus. Not mention the demon bosses were all for more interesting than what DmC was doing. Now, not all the bosses I liked: hated Arkham's fight on DMD, Cerberus can get annoying sometimes, and I never cared much for Greyon. With that said, I find them more interesting than the Hunter, Lilith, or DmC!Mundus. Looking back, most people see DmC as an uneeeded attempt to fix a problem that wasn't there. Had the game been called something else or a proper spin-off with giving all of the characters different names, the game might have fared better. Which is ironic, because that's what the original Devil May Cry was. DMC was going to be RE4, but they changed it, due to straying too far and not being scary enough. HA HA! Irony! Why Capcom could not do that again has already been answered.
Character wise I'd say new!Dante was pretty solid but that's more so my bias since he's my favorite version. Plus I'd say he was way better then Nero was in DMC4. Plus had better gameplay then him as well.
As for DMC3, it's not a bad story but it's not anything special. In the end it's characters, gameplay, and scenery are what catch my attention. Not it's story per-say.
I don't mind dark edgy reboots as long as their good. I hold no extreme attachment to the classic series and would've loved to have seen a DmC2. But I'll settle for DMC5 with DmC elements.