Check the video of Matt Walker in the link for details.Tweet
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I don't think they are going to change the gameplay and make style switch since it will totally change how dmc 3 work and it's also a new feature for dmc 4Devil May Cry 3 Team Teases "A Little Something Extra" For Switch Players
http://www.nintendolife.com/news/20...s_a_little_something_extra_for_switch_players
People are suggesting a style switch mechanic but that's not set in stone. Check the video of Matt Walker in the link for details.
To be perfectly honest, all I want is the ability to switch to any weapon through the pause menu. Style switch would be nice but weapon's switching, just like you could in 1 & 2, seems far more basic and obvious an addition to me.I don't think they are going to change the gameplay and make style switch since it will totally change how dmc 3 work and it's also a new feature for dmc 4
Some people are speculating that they are going to add some dmc characters to super smash bros ultimate, or that they are going to add some extra costume to dmc3 releated to Nintendo character in game
I think that might deconfirm it though, "ittle extra features" aren't exactly style switching unless they can now simply activate it due to less hardware limitations.Tweet
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Why wouldn't they? The Switch has more than enough power to surpass a PS2. The idea is more than possible. It was done on PC, so it's not impossible, and they have the original staff (unlike DMC1), code, models and now the tech savvy to add any infinite number of things. Honestly, it's not even an unlikelihood.unless they can now simply activate it due to less hardware limitations.
Yep. The PS2 didn't have the memory to hold the entirety of all of Dante's moves for every style. If it had the style system wouldn't exist. They would've just distributed the moves across the controller.Was style switching out of dmc 3 because of hardware limitations?
Is this confirmed? Because it look really strange since there are fighting game like tekken and every character on the ps2 had like hundreds of moves, the ps2 could not process 20 more moves for Dante?Yep. The PS2 didn't have the memory to hold the entirety of all of Dante's moves for every style. If it had the style system wouldn't exist. They would've just distributed the moves across the controller.
It's been common knowledge for ages. Around the time of DMC4, actually.Is this confirmed? Because it look really strange since there are fighting game like tekken and every character on the ps2 had like hundreds of moves, the ps2 could not process 20 more moves for Dante?
Is this confirmed?
there are fighting game like tekken and every character on the ps2 had like hundreds of moves
Well That s weird as dante had more move than vergil if you equip two weapon and two gun, and swordmaster style... And game like God hand had more than 100 moves to do and thousand of combos to chain, strangeIt actually is. Back when DMC4SE launched, Itsuno said in an interview (it was published on Steam I think, or at least that's where I read it, might have been a copy/paste from some other site), when talking about Vergil's new moves, that he could finally expand his moveset and add new mechanics for him because back in DMC3SE, the amount of memory available didn't allow him to give Vergil much more than his already existing boss moveset from the original DMC3.
Fighting games don't have to render whole interconnected levels with the considerably vaster amount of models, meshes and textures that require to be stored and loaded all at the same time. Like, a single mission in DMC3 requires so much more memory usage than a Tekken stage. So of course fighting games can spare the memory for huge movesets like that.
Berto is right, it was indeed a memory problem, however for the Switch version they might need to rework the enemy encounters if they wanna implement Style switching cause the game wasn't developed with that feature in mind. Could turn out to be more work than just adding Style switching in itself, so I'm not sure that's what it is. I think it's possibly just gonna be new costumes or modes.
Well, they did it in DMC5 so maybe doing it on a less sophisticated game will be a far easier patch now that they've done it once, and with a much bigger game. I know they said 5's enemies would adapt to whatever Dante's active style was. I honestly didn't feel any difference in 3 with any of the styles but I've been know to miss details like that.they might need to rework the enemy encounters if they wanna implement Style switching cause the game wasn't developed with that feature in mind.
Well, they did it in DMC5 so maybe doing it on a less sophisticated game will be a far easier patch now that they've done it once, and with a much bigger game. I know they said 5's enemies would adapt to whatever Dante's active style was. I honestly didn't feel any difference in 3 with any of the styles but I've been know to miss details like that.
I do find it funny so many people (especially those degenerates on Resetera) already assume its style switching.
It's technology they used, their technology. It is still the Capcom staff and, most likely, the people who made 3 in the first place. 5 might've been made from the ground up but they still used what they learned from making 3 to develop it. They already reanimated the same moves, so if they had to it would be easy to again. This isn't like asking someone to fix an old 1950's television when all they've ever worked on was HD sets. It's more like asking a man who's designed skyscrapers to fix or improve a house he made 10 years ago, which in truth is not that long ago.Well DMC5 was made using modern tech and designed for the ground up that way. DMC3 is not and made using 15 year old tech Capcom doesn't use anymore.
It is the most logical choice. What other additions do you think would be most requested? Aside from a graphical upgrade there aren't many things that the fans have craved for.I do find it funny so many people (especially those degenerates on Resetera) already assume its style switching.
That is true. They could just be spicing things up. While it is the obvious choice one shouldn't just leap into conclusions.That picture actually doesn't confirm anything.
That's from the official page. That pick of the gunslinger hud being different is official.Ohhh they tell you what style you're in a really cheap looking font you got off the internet.
Teasing. Why not? Intentional or not it draws attention.Also speaking of that not only that why would they outright give away their big new feature on the website
There is an ancient buddhist concept that says to find truth you must get rid of your desires. It's not like the desire for a tv or candy. Those are material desires and are easily overcome. It refers to the desire for people, things or even the world to be what you want them to be rather than what they really are. If you believe a person hates you no matter what they do you will always see their actions as hateful. If you believe someone loves you it is the same. If you think the world is out to get you everything that happens on a daily basis is evidence to that fact.Just like they were yelling at Capcom when they learned no DLC was coming despite the fact that it was already said from the beginning there wasn't gonna be any post launch content aside from BP.