well the lock-on would be optional anyway on DE, but i'll use it anyway -should it come to PC- since i believe it'll be implemented nicely, plus it could make some already cool movements cooler ;curved launch..
Yeah, curved everything would really open up some style options out there... kind of like SamD's camera-spinning aerial combos.curved launch..
So do you think we'll get any DMC4:SE info in the next month? :\Heya. Thanks for listening to the podcast!
To clarify, the lock-on allows you to pull off any "forward, forward" move the classic way: Hold lock-on, press forward and attack. This can actually be toggled in a separate setting, so you have options. You can opt to still be able to execute those moves with "forward, forward," or for both methods to work.
Note that weapon "specials," i.e., the launchers set to Circle/B by default, don't have special lock-on inputs available. But the one-button input for those moves was already kind of brilliant, so it's hard to complain, in theory. In ninja theory.
One cool thing about the classic input method for "forward, forward" moves is that it allows you to consistently pull off that weird trick with the Osiris's "Streak" where you do it in the wrong direction but you curve back around to hit the enemy anyway. Anyone know what I'm talking about? You see it sometimes in advanced play videos, but it was really hard to do consistently with the auto-lock. This was a discovery Sam D and I made when he was in the office.
So do you think we'll get any DMC4:SE info in the next month? :\
Yeah, curved everything would really open up some style options out there... kind of like SamD's camera-spinning aerial combos.
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I still would like to have some confirmation that lock-on won't make Dante or Vergil walk slowly.
Basically, it's never been an issue for me... What's been more of an issue for me is double forward inputs.But that's the point of manual lock on. To focus on one enemy. In DMC, of course you strafe around one enemy when you use lock on. If you don't want that, just don't lock on it. For example, I usually don't lock on after I send more than one enemy into the air, and want to hack em all at the same time. Or when I'm surrounded.
Anyway, looks like the DE will offer a variety of options to the player, so I wouldn't worry.
What's been more of an issue for me is double forward inputs.
True that is how you dash in God Hand, but I don't recall it being vital to mid combat that much. [I didn't like it there either]. Also the stinger in MGR has that input (and the pole arm sub weapon), which I actually did sometimes have a problem with but I don't know if that was because the camera was awful (and constantly flipping around).No problem double-tapping for me here Was actually nice because I could zip in another direction pretty quick.
And @Dominus, you had trouble with that? Isn't that how you dashed in GodHand? I figured you would be a master at that.