I understand that he was stating his opinion, but in my opinion, and I know you are going to disagree with this, I feel that developers should be very careful about what they say especially when giving a first impression to millions of gamers who have no idea who you are.
people know who NT is, devil may cry is not their first game that got hyped -_- and definitely won't be the last, and basically your statement is, NEVER STATE YOUR TRUE OPINION, ALWAYS FOLLOW MINE OR **** OFF
I do not care if indie devs agree with Tameem, I don't play indie games, they don't appeal to me.
sucks to be you dude, as some of the greatest games made this generation are indie games
What appeals to me is Devil May Cry and Tameem's version of Devil May Cry did not appeal to me and apparently millions of other people who did not buy the game.
if you haven't noticed, hns games are not selling or as relevant as they used to be and this game sold way better than one despite all the fanboy rage
I never said I believed being a creative director was an easy job. I'm sure it is very hard job to do, but that doesn't mean I have to automatically appreciate him and his work.
still doesn't give you the right to constantly bitch because he stated his opinion -_-
Like I stated before I never said being a creative director was an easy job. I do however believe someone can be a bad creative director or I can just not care for the things that director makes. I don't like any of Ninja Theory's games so I already do not care about Tameem's work.
i doubt you have ever even played an NT game before this one, watching youtube videos doesn't really help validate an opinion on something as you lack first hand experience with the actual feeling of being there playing it which is drastically different -_-
Also I said the guy doesn't know a thing about Devil May Cry because he doesn't.
and yet he developed a devil may cry game
This game barely felt like a Devil May Cry game.
the point of devil may cry is to rack up stylish combos to make the game feel like a movement to simulate the over the top cutscenes and make it feel "stylish"
people like you on this forum always contradict yourselves, because first you'll say its nothing like a devil ma cry game and then complain about it being a rip off if it had a different name
The only thing it shares are a few character names, weapon names, and names of moves and that's it. When he says things like this
...
“What Devil May Cry did when it launched was it brought everything that was great about action cinema like the fashion, music – it was like a cultural melting pot – and I feel like now, for Devil May Cry to have that same impact, it needs to draw on new things.
“New music, new ways of cinematography, new fashion.”
It tells me that he knows nothing about Devil May Cry.
DMC is not about fashion or music, or cinema.
he was talking about the atmosphere and feel of the aesthetic of the game, once again, IT TAKES TIME,EFFORT AND A LOT OF KNOWLEDGE ABOUT GAME DESIGN TO BE A CREATIVE DIRECTOR
DMC was about action, overcoming difficult challenges, and mastering the gameplay
" The gameplay consists of heavy combat scenes in which the player must attempt to extend long chains of attacks while avoiding damage in order to exhibit stylized combat; this element along with time and the amount of items collected and used are taken under consideration when grading the player's performance."
this is and what always was the point of this series
If he went into this project without thinking of those things first then he was the wrong man for the job.
capcom told NT to make the game more accessible, seriously,
Oh also, I'm pretty sure people didn't have to photoshop pics of Donte (yep I said it) in suspenders because NT already did that for them.
http://i.imgur.com/4SSIrjf.jpg[
better than any piece of art or character design than you'll ever make in your life/quote]