Complaining about "Pulling" scenes when DMC4 had the exact same thing when using Buster...
Wait, you don't have to pull the highlighted things after the cutscene then? Are you sure of that?
I'm pretty sure not only you have to watch this garbage unskippable cutscene during the already horrible boss fight, but you also have to trigger another unskippable cutscene by pulling the cord off her.
This boss fight is absolute garbage.
Complaining about "Pulling" scenes when DMC4 had the exact same thing when using Buster...
And I always say how much I hate Nero. Your point?Complaining about "Pulling" scenes when DMC4 had the exact same thing when using Buster...
Using the pull is a scripted gameplay event, but still gameplay, right, but the cutscene that comes after is not. Having no option but to finish the boss the same way again and again and again already tells much about the "western take on Devil May Cry"And so is using Pull attacks on the bosses in the game :/
And I always say how much I hate Nero. Your point?
Using the pull is a scripted gameplay event, but still gameplay, right, but the cutscene that comes after is not. Having no option but to finish the boss the same way again and again and again already tells much about the "western take on Devil May Cry"
I can't really take complaining about at most six-second unskippable scenes seriously. It's really the epitome of nitpicking.
Or maybe it's my background as an RPGer that makes me insanely tolerant to that stuff, but it it still seems so trivial to me.
If they allow you to stockpile items, then I'd say it's fine.
Judging by SoS on the club level, I'd say I'll have a VERY hard time on DMD. The bosses will be close to impossible for me. If only this game had untouchables, lol.
I personally think the way they did the buster button prompts was this gen's best use of "QTEs" (if you could call them that). Non intrusive, not necessary to finish the boss, and only triggered when you "earned" it. In fact I think a game like MGR:R would be better if they got rid of all the button prompts (uggh).. But what I'm worried about is the unskippable platforming segments between fights. Even the guy in the preview who claimed not to be a hack and slash fan said he they were felt just road blocks between combat..And I always say how much I hate Nero. Your point?
Using the pull is a scripted gameplay event, but still gameplay, right, but the cutscene that comes after is not. Having no option but to finish the boss the same way again and again and again already tells much about the "western take on Devil May Cry"
It's quite possible that he's not a fan of platforming segments, or just angry because he's not very good at them for whatever reason (he seemed to be failing at relatively simple sections in the video). Still, this is interesting as the first luke-warm preview I've ever seen for this game from a major journalism source.I personally think the way they did the buster button prompts was this gen's best use of "QTEs" (if you could call them that). Non intrusive, not necessary to finish the boss, and only triggered when you "earned" it. In fact I think a game like MGR:R would be better if they got rid of all the button prompts (uggh).. But what I'm worried about is the unskippable platforming segments between fights. Even the guy in the preview who claimed not to be a hack and slash fan said he they were felt just road blocks between combat..
Yah I get that he could be bad at them, but he did specifically mention that a game that is built around stylish combat having a ton of filler platforming areas seems counter-intuitive.It's quite possible that he's not a fan of platforming segments, or just angry because he's not very good at them for whatever reason (he seemed to be failing at relatively simple sections in the video). Still, this is interesting as the first luke-warm preview I've ever seen for this game from a major journalism source.
It's not minor, the boss fight is designed like one you'd see in a garbage game that no one cares about, it doesn't belong in DMC or any decent hack'n'slash for that matter, Heavenly Sword's boss fights were better than the Poison boss fight, and unskippable cutscenes in a replay-based game is not minor as well. If it doesn't bother you, you could just not skip anything even if the game gave you the option, why do you have to defend the lack of options? Would it hurt you if they let us skip all those unnessecary and intrusive cutscenes?Gbraga, don't be a baby. I didn't call you a "hater," did I? I don't even use that word, and I don't think I have ever typed it :/
All I said was I don't think tiny unskippable scenes are a very damning thing about the game, and that it's very silly to make it out to be such a huge problem. I didn't say you were looking for something to complain about, just that you were complaining about something rather trivial. It's my opinion that your opinion is silly.
And yes, by definition, that's what nitpicking is, being overly critical of minor details.
Just my two cents but I don't find it unnecessary or overly intrusive - the SHORT cutscene is quite cool imo and it has story reasoning behind it (cuz the tubes extract the poison). I see no reason to be so riled up about it :/ It also gives you a chance to take a sip of your drink before resuming the fight! If you don't like the boss then upon second playthrough skip it... Simple. I wouldn't call it garbage though - it is a lot better than fights like the gorilla in DMC2 for example! Just my opinion though...It's not minor, the boss fight is designed like one you'd see in a garbage game that no one cares about, it doesn't belong in DMC or any decent hack'n'slash for that matter, Heavenly Sword's boss fights were better than the Poison boss fight, and unskippable cutscenes in a replay-based game is not minor as well. If it doesn't bother you, you could just not skip anything even if the game gave you the option, why do you have to defend the lack of options? Would it hurt you if they let us skip all those unnessecary and intrusive cutscenes?