Blacknerd
Well-known Member
You're making an assumption about how much Unreal is rendering as opposed to MGR's engine (which isn't MT framework btw). DmC usually loads the shifting environment after you fight your battles (you see a load screen appear), but it could load some of it before hand. Plus if the environment is always deforming in the same way you don't know if they are preloading ripped up portions of the environment, or if they are actually dynamically breaking them up in the engine. And yes programming in addition to data layout on a disc determines load times (and also hardware etc etc).
Which is why I said whatever MGR and im not going to have a discussion about the rendering capabilites of unreal vs any other gengine or long load times since again with DmC demo I never had that as an issue or even complained about it. Since nearly every ps3 game or demo has some lengthy load times.