Okay so Greg replied to the leaked achievement list.
He didn't confirm if the list is complete or not, but he did go into detail about the leaked weapons. He made some very valid points and I recommend you guys read his response.
The problem with leaks, other than that they cause me personal anguish D:, is that you're just getting a bunch of contextless facts. There's a reason we make official announcements.
Well actually there's a whole lotta reasons, but one of them is so people have a context for the new information they're getting. I urge you guys to stay away from spoilers, though with this game being an origin story, you probably have some idea of where it's headed anyway
Anyway, let's look at the weapons. If we're all more or less in agreement that DMC3 is the control in this experiment, then we'll compare DmC's five melee weapons to DMC3's five Devil Arms. Note that in DmC, you'll ultimatley have access to ALL of these weapons simultaneously, whereas in DMC3 you had to choose two per statue stop or mission start. So you're able to create combos with five melee weapons at once now.
So assuming the three guns revealed in DmC are all we've got in the gun department, we're down two from DMC3's five. It is worth mentioning that the guns will also all be accessible at all times, meaning that ultimately, you'll have eight weapons accessible at all times in comparison to DMC3's four or DMC4's. . . seven for Dante, two for Nero? Correct me if I'm wrong.
I. . . guess I'm still not supposed to talk about the "Kablooey," though I'll suffice to assume that you've at least gathered that it blows stuff up. It does! I won't say how or to what magnitude, but let's go ahead and agree that this more or less accounts for the primary function of the Kalina Ann. Sadly, the gun doesn't feature the Ann's grappling hook, but then again, you'll be grappling stuff all the livelong day in this game, so that function is irrelevant.
So we're down a laser gun and a rifle. Or two other new guns. I don't know about you guys, but I always felt like some of the guns in DMC3 were extraneous, sort of just a distraction to offer players that temporary euphoria of getting stuff. Spiral, in particular, can be fun to mess around with, but I don't think there are a lot of "serious Spiral players" out there. Hard to justify sacrificing mobility for a gun that's slightly stronger but also considerably slower than the shotgun.
I think NT really wanted to create a loadout where every single weapon and every single move was practical. It's true that there was fun to be had in picking and choosing in the past games, but DmC's really trying to dig into the core of what works about this series.
Also, let me just say that despite not showing it yet, the Aquilas weapon is actually my fave, and it opens up a lot of cool possibilities, complementing the rest of your aresenal very well and upping the speed considerably. It'll be in our next livestream later this month.
Not sure if that was the whole Achievement list or not, but I guess we'll just wait and see.