Let us not forget with DmC you have 3 weapons to choose from "on the fly". Instead of the two in DMC3. And the game is not "dial a combo" as has been confirmed. And with being able to switch between any of the three however we wish the combo possibilities are up there quite a bit. Also due to how weapon switching is on the d-pad (assuming left arrow is for angel weapons and right arrow is for demon weapons) we can customize further our combos. However here is the beauty of this system - we don't have to worry so much about cycling. It is still a concern however it is less so. Because if we happen to cycle past the wrong weapon on accident we have two other stances to combo with until we get the right weapon we want. So extended combos will be slightly easier to manage. This all combined with jump canceling, parrying, and enemy step being confirmed this could easily be the diverse and versatile toolbox in the series in my opinion.
Of course this is all dependent on how good the enemies we have to face are. Of course this is the primary concern but we will have to wait and see on that one. There are far too many factors involved at the moment to tell how that will go.
Also in case it was not clear, yes I'm in favor of the control scheme by NT. Yes, it could posibly be a bit streamlined. However far as I can tell at least, if it works as intended it will be just fine.
Of course this is all dependent on how good the enemies we have to face are. Of course this is the primary concern but we will have to wait and see on that one. There are far too many factors involved at the moment to tell how that will go.
Also in case it was not clear, yes I'm in favor of the control scheme by NT. Yes, it could posibly be a bit streamlined. However far as I can tell at least, if it works as intended it will be just fine.