AngelMode
Well-known Member
Lol. Boss fights are important because they are unique enemies that are much more in-depth (in terms of move set, strategies, etc) than your regular enemies. They also make the action that much more intense because they are harder than regular enemies. The game WILL suffer if it lacks boss fights. And... to tell the truth, right now, I am not liking the boss fights at all in DmC.
The Demon Hunter seems like a fun one overall, but he's probably easier since he's the first boss. Poison is stuck to a tube and attacks you from one spot. Bob stays at one spot and does not move at all. And Killing Face seems like a rehash of the Demon Hunter. We have yet to see a human sized boss fight yet (which are my favorites) and if Mundus turns into a huge demon thing then the only one we are going to have like that is Vergil's final battle.
Comparing it to DMC3 bosses, Poison is like Cerberus (held down by something but still moveable). Bob is like Leviathan's Heart thing, where it stays at one spot until it exposes weaknesses. Killing Face and Demon Hunter are like Beowulf... big, but pretty mobile.
The Demon Hunter seems like a fun one overall, but he's probably easier since he's the first boss. Poison is stuck to a tube and attacks you from one spot. Bob stays at one spot and does not move at all. And Killing Face seems like a rehash of the Demon Hunter. We have yet to see a human sized boss fight yet (which are my favorites) and if Mundus turns into a huge demon thing then the only one we are going to have like that is Vergil's final battle.
Comparing it to DMC3 bosses, Poison is like Cerberus (held down by something but still moveable). Bob is like Leviathan's Heart thing, where it stays at one spot until it exposes weaknesses. Killing Face and Demon Hunter are like Beowulf... big, but pretty mobile.