Just somethings I want changed about the enemies in DMC4.
Fix The Chimera'd Enemies
Don't get me wrong, like the idea of enemies being able to get out of combos, there's a reason I like the Dreamrunners in DmC.
But the problem with the Chimera enemies is that they give you little to no warning as to when they are about to hit.
Here's my suggestion; give the Chimera'd enemies a bigger tell before their tendrils start flailing again and make it so you don't have to shot them as much to deactivate them.
Frost Animations
The attack animations are too ambiguous for how fast they are, because seriously, when in the middle of a fight, it's hard to tell the difference between their attacking, dodging, and their getting stunned animation.
Feel free to give any suggestion as to what you think should be changed about the enemies.
Fix The Chimera'd Enemies
Don't get me wrong, like the idea of enemies being able to get out of combos, there's a reason I like the Dreamrunners in DmC.
But the problem with the Chimera enemies is that they give you little to no warning as to when they are about to hit.
Here's my suggestion; give the Chimera'd enemies a bigger tell before their tendrils start flailing again and make it so you don't have to shot them as much to deactivate them.
Frost Animations
The attack animations are too ambiguous for how fast they are, because seriously, when in the middle of a fight, it's hard to tell the difference between their attacking, dodging, and their getting stunned animation.
Feel free to give any suggestion as to what you think should be changed about the enemies.