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Enemy changes for Special Edition

Exejpgwmv

Well-known Member
Like Foxtrot said, time to react is there. In most higher tier HnS enemies are giving little to no warning before attack. I dunno if you played Ninja Gaiden 2, but you're getting killed in seconds on highest difficulties because how fast and relentless enemies. so It's just requires to get sense of timing to get past them, instead of simple dodge at the right moment. That kinda separates games holding your hands from games that require practice .
And now you're exaggerating.

Even in the games you listed there is still a clear and identifiable warning before attacks.

And you don't need attacks without warning to have a difficult game.
Take the harpys and Dreamrunners in DmC for example; they have the fastest attacks in that game. But they both have clear warnings before they do attack.
 

Foxtrot94

Elite Hunter
Premium
And now you're exaggerating.

Even in the games you listed there is still a clear and identifiable warning before attacks.

And you don't need attacks without warning to have a difficult game.
Take the harpys and Dreamrunners in DmC for example; they have the fastest attacks in that game. But they both have clear warnings before they do attack.

Yeah... even too clear. Harpies scream like mad before attacking and u can see their assault coming from a mile away.

Dreamrunners are a bit better, cause after the teleport sound you have a reasonable amount of time to react. Not too short, not too long.

As for DMC4, enemies all have sound/visual clues to let you know they are about to attack. And they're not cheap, u need to learn their patterns and behavior. Once you do that, u can predict them pretty well.

It's a well balanced mechanic, and they needed that to implement Royalguard, which is all about timing and predicting enemy attacks.
 
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