i read this from a poster at Neogaf defending DmC
"I'm not gonna go over it in much detail on my phone at 4am. But I'll humor you. Ignore the mispells.
- lack of aggression: old DMC wasnt that aggressive even on DMD. Similar levels of aggression. They're nowhere near Ninja Gaiden level. Being airborne in DMC3 completely removes the threat from well over half the nonboss enemy roster. Enigma, Fallen, Bloodgoyle, Lust (VH+DMD only), Dullahans, Damned Knights are the only ones who can hit you while you're midair.
- dumbed down combos: you can do more moves per weapon. It also introduced/refined mechanics like pull back, pull forward, aerial dash attacks, ground to air dash attacks and a delayed MANUAL knockup detonator (kablooey). Blue Rose, while offering both KB/KAway, was automatic. Vergil was fun as hell, and has WAY WAY more mobility than DMC3 Vergil can dream of.
- restrictive gameplay: how so? Just because it didn't have styles in 4 that were actually subpar compared to 3? Junk royalguard. Totally underwhelming Darkslayer (2 JCuts??). Mediocre Gunslinger. Removal of Crazy Combos and Wall Run. Imagine the excitement of pros when real time style switching was announced. Imagine the possibilities! Too bad they nerfed most of them, so DMC4 Dante can't be a lot stronger than DMC3 Dante when played to the absolute limit. If DMC3 got a mod than enabled style switching and 3 weapons, it'd be the better game.
Enemies arent even well designed for Dante, who was clearly an afterthought. Did I see anyone whine about the lag 4 introduced? RG is very clunky. JC Shotty can't be done as fast as 3. Gilgamesh is slower than Beowulf, and less practical than Ifrit. Pandora is TOO immobile; the gunship was laughable in a bad way. You can't buffer Round Trip while using other weapons and I believe the same applies to guns. Generally less cancelability on everything. I could go on and on about the technicalities. Lucifer was good though.
- easier: did anyone of you actually find DMC4 hard on your first playthrough under Devil Hunter, but actually beat past DMDs? Be honest. It was damn easy. I beat DMC4 DMD itemless on a KEYBOARD without much fuss. Does that make the game ****poor easy? No. I'm just used to it and so many many other people who played through DMDs many times.
- other stuff. 4am but I'll get back to you tomorrow.
DmC gets too much nitpicking **** mainly from "fans" who didn't dig very deep into past DMC titles. You very rarely ever find people hating on the game who DID dig into the mechanics.
It's not a perfect game. Lack of lock on and color coded enemies are still big negatives. Donte's heavy weapons don't work super great in combos. 30FPS for consoles."
http://www.neogaf.com/forum/showthread.php?t=739825&page=3
he's defending DmC reboot
"I'm not gonna go over it in much detail on my phone at 4am. But I'll humor you. Ignore the mispells.
- lack of aggression: old DMC wasnt that aggressive even on DMD. Similar levels of aggression. They're nowhere near Ninja Gaiden level. Being airborne in DMC3 completely removes the threat from well over half the nonboss enemy roster. Enigma, Fallen, Bloodgoyle, Lust (VH+DMD only), Dullahans, Damned Knights are the only ones who can hit you while you're midair.
- dumbed down combos: you can do more moves per weapon. It also introduced/refined mechanics like pull back, pull forward, aerial dash attacks, ground to air dash attacks and a delayed MANUAL knockup detonator (kablooey). Blue Rose, while offering both KB/KAway, was automatic. Vergil was fun as hell, and has WAY WAY more mobility than DMC3 Vergil can dream of.
- restrictive gameplay: how so? Just because it didn't have styles in 4 that were actually subpar compared to 3? Junk royalguard. Totally underwhelming Darkslayer (2 JCuts??). Mediocre Gunslinger. Removal of Crazy Combos and Wall Run. Imagine the excitement of pros when real time style switching was announced. Imagine the possibilities! Too bad they nerfed most of them, so DMC4 Dante can't be a lot stronger than DMC3 Dante when played to the absolute limit. If DMC3 got a mod than enabled style switching and 3 weapons, it'd be the better game.
Enemies arent even well designed for Dante, who was clearly an afterthought. Did I see anyone whine about the lag 4 introduced? RG is very clunky. JC Shotty can't be done as fast as 3. Gilgamesh is slower than Beowulf, and less practical than Ifrit. Pandora is TOO immobile; the gunship was laughable in a bad way. You can't buffer Round Trip while using other weapons and I believe the same applies to guns. Generally less cancelability on everything. I could go on and on about the technicalities. Lucifer was good though.
- easier: did anyone of you actually find DMC4 hard on your first playthrough under Devil Hunter, but actually beat past DMDs? Be honest. It was damn easy. I beat DMC4 DMD itemless on a KEYBOARD without much fuss. Does that make the game ****poor easy? No. I'm just used to it and so many many other people who played through DMDs many times.
- other stuff. 4am but I'll get back to you tomorrow.
DmC gets too much nitpicking **** mainly from "fans" who didn't dig very deep into past DMC titles. You very rarely ever find people hating on the game who DID dig into the mechanics.
It's not a perfect game. Lack of lock on and color coded enemies are still big negatives. Donte's heavy weapons don't work super great in combos. 30FPS for consoles."
http://www.neogaf.com/forum/showthread.php?t=739825&page=3
he's defending DmC reboot