@berto So hold up, you meant that "women bickering" comment in specific reference to the anime and not the games, because the anime Flanderized the women to nonsense, but I mentioned the anime and how much it sucked for portraying the women how they did and
I'm pretty sure I haven't mentioned this having anything to do with the anime till you brought it up.
So did you bring that up or did I? Because I definitely showed up after you said your thing.
I just wanna make sure I'm reading things right.
Everything! Her character, playstyle, who to voice her than the last one and who'd be a better face model. Including background and development.
How bad was her playstyle really when DMC4 ripped off her look, weapons, and fight style to use for Gloria? They knew what they were doing with that -- potentially fueling speculation that 4 would tie in to 2 and that people liked Lucia enough to be interested in Gloria or that Gloria's presence would "redeem" DMC2 by proxy. That has
some value that they felt was necessary to introduce to newer players. But of course Gloria turned out to not be her own character and DMC4 in general sucked with the intensity of 1000 suns, with Gloria's reduction to fanservice included in that, since the budget and development time wasn't fit for it.
There's nothing wrong with Lucia's face and voice. She's as stylized as every other character we'd seen pre-RE Engine, but facially and with respect to her being Afro-French, Lucia at that time looks closest to
Aya Jones, and she was voiced by a French actress so there's at least better authenticity there than having an American fake a French accent. Voice acting work doesn't only fall on the actor but on proper direction; an otherwise good or experienced actor can still deliver a sub-par line if they have no context to deliver the line in, there's not enough time given for them to act and do better takes, or the company is being cheap. Ex: Reuben Langdon is popularly accepted as "the modern Dante" but he still sounded like ass in the anime and the production was like they did their lines in a trash can. Also ex: DMC2 had a
legendarily subpar development time. The entire game started "development" before the first game even shipped, who-knows-what happened to it, then went from just a Stinger animation to "base definition of a game" in 4-6 months when Itsuno came on. It's a miracle the game even exists.
Anyway Lucia's background doesn't need revamping or an overhaul any more than Nero got, it needs elaboration. Her background is that she's a protector of Dumary, and believed herself to belong to a native clan "with the blood of devils" same as Matier, suggesting right there that there's a perfectly viable society of devil-descended humans and that Dante himself isn't special outside of him being born of Sparda as some kind of focal lore character the series keeps filtering its story through. A society where demonic power is entrenched as a normal part of people's lifestyle as opposed to treated like a legend (DMC1, 3) or treated like a moral failure/aberration (DMC4) sounds boss and could stand to be looked into.
The "Nero treatment" didn't retcon him to have a wholly new backstory because him having the Blood of Sparda and being raised around Kyrie and Credo was whack (though IMO, his relation to Sparda by Vergil
does cheapen his presence), they doubled down on it. Lucia's backstory can be given the same respect and
expanded, not discarded wholesale.