Hack-n'-slash games are actually quite few in number. Think about it: why is it that whenever a professional reviewer or article discusses hack-n'-slash games, or reviews one, the first thing they bring up are games like
God of War, DMC, and
Ninja Gaiden? It's not just because those are the shining examples of the genre...but because those are the few games
in the genre.
H&S are a little bit rare nowadays, at least ones that don't borrow heaviliy from past successes (i.e.,
Dante's Inferno, Asura's Wrath). Sure, you have the odd Platinum Games title or Suda51 brawler, but they're only an occasional occurence, and fall into obscurity pretty quickly.
We get a ton of FPS games nowadays, and RPG's are starting to grow in significant numbers as well. But hack-n'-slash games? Not so much...they don't share the same success, because they aren't made as frequently, or with the same budgets or marketing as the former.
Because they are unrealistic.
Because a single protagonist can fight head on with a horde of enemies.
Because little to no story.
Because little to no character development.
Because they are stupid.
There was a time, after gorging myself on games like
Devil May Cry, Onimusha, God of War, and
Ninja Gaiden where I was utterly convinced that this was true. Almost every hack-n'-slash game has absolutely no plot to speak of, and even less character development.
I literally thought that this genre would stand unopposed as the single subsidiary of gaming that would remain completely devoid of an engaging story or fleshed-out characters, and be given the effort and attention to detail as other story-driven games.
And then
Lords of Shadow came along...with Hollywood actors for voice talent, nice narrative themes and undertones, and some of the best development for a H&S protagonist. It was proof that not every game in this genre had to be some over-the-top power-fantasy or tongue-and-cheek fever dream. You could have a legitimate story and characters, even if the gameplay or logic seemed implausible at times.
There are games with the same make up as DMC and Bayonetta and they're called Sengoku Basara, Hyrule Warriors, Samurai Warriors, Dynasty Warriors, and Warriors Oichi (or some s***).
These games succeed because of their vast amount of content and characters.
Let's not mix up genres here.
The
Musou games (
Dynasty Warriors, Hyrule Warriors, Samurai Warriors, Warriors Orochi) and
Sengoku Basara are NOT H&S games. They're referred to as "crowd-fighters", in which the player fights hordes and hordes of enemies without the difficulty of having to focus their attacks on one enemy. These games are about racking up KO's, rather than fighting a small group of enemies at a given time and focusing combos.
They're vastly-different games, even if the sporadic nature and button-mashy gameplay mimicks the H&S genre to some degree.