DmC 2 would sell more
1) Motion capture
2) Hangover story with "i am a teen" appeal
3) realistic art style - ethnocentrism plays a role. I see alot of people go "eww anime" (even on these forums)
4) Capcom told DMC fans to f off, alot DMC fans will reply back "F off" if they release DMC 5
5) Hack and Slash isn't a big seller it seems - never seem to reach over 2.5m easily within 3 months (correct me if iam wrong)
So yeah if they release DmC 2 - id say it would sell more for reasons above.
These days people dont seem to want a game that is hardcore or very polished. People care more about graphics and pretty enviroments.
Graphics improved a lot over the years. DMC4 had realism style in general,you can't say that was anime style because I have to disagree.Besides,it was made 5 years ago,and DmC is made more 'comic' style (especially in VD) rather than anime,but then again,these are two different things,anime and comics are not the same thing as a video game,artwork speaking.If you look at the artbooks you'll see they're not made anime style.
And I don't see why this is so much of an inconvenience,if it's visually appealing, the gameplay and story are good,I don't think it's that much of a matter.But,of course,there are people who think otherwise.
It doesn't make me happy to know I buy a game made by producers who don't give a damn about the fans,after all,without these fans they wouldn't make the money they have now.But if they make it good,I'm sorry but I wouldn't resist without buying it,who gives a damn,if it's a good DMC game,so be it.
But still,this kind of attitude ****es me off and I'm not sure if this would be a smart marketing strategy if they behave like this to the fans and gamers in general.
Hack and Slash has always been one of the favourite type of games,rather than shooting and such,it gave me more flexibility and beautiful combos,more exploring etc.It depends on what people like.
You're right on that part. Sales don't make a game good. It's its contents that count, which is mostly its gameplay, storytelling and replay value. We need a balance of those three the most.
Sales do play an important part in marketing strategy. For example,if a dude buys a game and tells you it is good and you play it and you enjoy it,of course it would make you buy it too.Let's put it like this,for example,movies. How do you know a movie is good? Based on how many watched it and bought it,how large the targeted audience was and how many enjoyed it. It's futile to think a 100 million dollars movie would sell good if people don't buy it.
Same with games. If a game has many sales it means many people liked the gameplay,the story,the atmosphere that game brings and how if made you felt while playing it,of course it depends on people's tastes,many may enjoy hack n slash,shooting,adventure,fantasy,reality etc but what's important if it made you enjoy playing it.Not in every case,of course.
I,personally play video games for the fact I like being the character I'm playing and if the gameplay it's interesting by any means,of course the story also plays an important part in it,but I don't feel like watching a movie in a video game, because if video games would be 70-80% story telling then it wouldn't BE a video game afterall.
I simply enjoy a good gameplay,the atmosphere,music,story but a video game needs to remain a video game.