ThanatosPL
Well-known Member
So, i play new DmC, game is great, i have prety much fun from kicking demons but there is one think. Where are taunts ? It was such a great to taunt enemies and it looks cool, why the didnt put it in DmC ?
It's not entirely bullshit, it's a perfectly valid idea.
It's just dumb that they still had Dante say things mid-combat, so they could have created scripted Taunts applicable to the situation to prevent that "scene-breaking effect."
I get where they are coming from, it is an actual good reason but could have easily been fixed by having some of the taunts be specific to the fight scene your playing. They probably did not think it mattered too much in the grand scheme and it really does not all things considered but in a future sequel it would be really cool to have.I think it was basically something about it not fitting the story. Like when a scene gets tense or dramatic and then the fight starts, you press taunt, and Dante cracks a joke, breaking the scene.
Basically, it's bullshit.
I get where they are coming from, it is an actual good reason but could have easily been fixed by having some of the taunts be specific to the fight scene your playing. They probably did not think it mattered too much in the grand scheme and it really does not all things considered but in a future sequel it would be really cool to have.
Dante starts taunting with DmC2 cause of his personalitySo, i play new DmC, game is great, i have prety much fun from kicking demons but there is one think. Where are taunts ? It was such a great to taunt enemies and it looks cool, why the didnt put it in DmC ?
Which is weird since he taunts the hell out of the bosses, yet NT have this odd idea that they don't want the user to be taunting. Taunting isn't necessary but it's what we expect from the game.This is a game built on the notion of subtracting features rather than adding them.
Who is to say that Dante couldn't taunt gesturally, or in such a way to denote his current emotional state while retaining the beloved gameplay feature intact?
Oh wait, that would be story telling through gameplay. Nevermind.
Really? At the end of the game he seemed pretty depressed.Dante starts taunting with DmC2 cause of his personality
Well come on, It wasn't that beloved lol. It was cool and fun but it's not like something that would factor too much into a person actually buying the gameThis is a game built on the notion of subtracting features rather than adding them.
Who is to say that Dante couldn't taunt gesturally, or in such a way to denote his current emotional state while retaining the beloved gameplay feature intact?
Oh wait, that would be story telling through gameplay. Nevermind.
Which is weird since he taunts the hell out of the bosses, yet NT have this odd idea that they don't want the user to be taunting. Taunting isn't necessary but it's what we expect from the game.
I know, right.Every time I sit down and think about DmC it finds new and impressive ways to disgust and irritate me.
Well come on, It wasn't that beloved lol. It was cool and fun but it's not like something that would factor too much into a person actually buying the game
Well it does not, at least to me, seem that major, and was never a major thing but I can understand your disposition on the matter considering your apparent love for the feature. And I also obviously think your rather inflammatory distaste for the game seems to be unfair and over the top but, hey your entitled to your opinion and I wont try to change it or persuade you to like something that causes you so much duress.It was a beloved feature. DMC was pretty much the only videogame in existence where your character has such a roiling, unfettered ego that he becomes more powerful just by rubbing his adversary's failure to kill him right in their faces, and it was integrated into the experience by making it an interactive part of the gameplay. It's thrilling to use, as you try to pick the exact moment to employ it and when to stop, trying to push up your style as high as possible without an errant blow knocking you down and destroying your current ranking.
And of course it's absence alone isn't enough to put you off buying the game. This is the thing I probably hate most about DmC; it's flaws are many and inescapable, and it has depth that rivals a thimble, but it's just functional enough that it can be played. It's just gratifying enough that you might persevere through two levels in one sitting. And that insouciant mediocrity guarantees it enough success to warrant a sequel.
Which means it will never go away. I'm going to be staring at this gremlin-faced turd-bucket forever.
Well there is no reason to get all douchey about it man lol.I just said that it isn't that major, and that it is merely a thread in a greater lattice of horror across the tapestry of DmC, woven richly about the beige stitch-work of blandness.
That's exactly what I said. Go check.