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Where are taunts ?

ThanatosPL

Well-known Member
So, i play new DmC, game is great, i have prety much fun from kicking demons but there is one think. Where are taunts ? It was such a great to taunt enemies and it looks cool, why the didnt put it in DmC ?
 
If I recall correctly, Ninja Theory stated that they didn't include taunts because it didn't fit well with the game or something like that.
I'm sure someone here will show up and give you the correct answer, but it's something along those lines.
 
I think it was basically something about it not fitting the story. Like when a scene gets tense or dramatic and then the fight starts, you press taunt, and Dante cracks a joke, breaking the scene.

Basically, it's bullshit.
 
Considering this Dante's attitude, I would think taunts would be right up his alley which really does raise the question as to why NT would not add them to this game.
 
It's not entirely bullshit, it's a perfectly valid idea.

It's just dumb that they still had Dante say things mid-combat, so they could have created scripted Taunts applicable to the situation to prevent that "scene-breaking effect."

But more importantly than telling a story, it's a game first. Sure it's be fun to immerse yourself into the story first time around, but after that...

They could have worked taunts in in some manner, like unlocking them after story completion.
 
I think it was basically something about it not fitting the story. Like when a scene gets tense or dramatic and then the fight starts, you press taunt, and Dante cracks a joke, breaking the scene.

Basically, it's bullshit.
I get where they are coming from, it is an actual good reason but could have easily been fixed by having some of the taunts be specific to the fight scene your playing. They probably did not think it mattered too much in the grand scheme and it really does not all things considered but in a future sequel it would be really cool to have.
 
I get where they are coming from, it is an actual good reason but could have easily been fixed by having some of the taunts be specific to the fight scene your playing. They probably did not think it mattered too much in the grand scheme and it really does not all things considered but in a future sequel it would be really cool to have.

I miss them mainly because I used them as a bridge for keeping the style meter up, or just when the enemy was doing something I couldn't attack them during. I didn't miss it the first time through. but on the second time when I'm spotting more openings and such, I do find myself thinking about pushing the select button...
 
So, i play new DmC, game is great, i have prety much fun from kicking demons but there is one think. Where are taunts ? It was such a great to taunt enemies and it looks cool, why the didnt put it in DmC ?
Dante starts taunting with DmC2 cause of his personality
 
This is a game built on the notion of subtracting features rather than adding them.

Who is to say that Dante couldn't taunt gesturally, or in such a way to denote his current emotional state while retaining the beloved gameplay feature intact?

Oh wait, that would be story telling through gameplay. Nevermind.
 
This is a game built on the notion of subtracting features rather than adding them.

Who is to say that Dante couldn't taunt gesturally, or in such a way to denote his current emotional state while retaining the beloved gameplay feature intact?

Oh wait, that would be story telling through gameplay. Nevermind.
Which is weird since he taunts the hell out of the bosses, yet NT have this odd idea that they don't want the user to be taunting. Taunting isn't necessary but it's what we expect from the game.
 
This is a game built on the notion of subtracting features rather than adding them.

Who is to say that Dante couldn't taunt gesturally, or in such a way to denote his current emotional state while retaining the beloved gameplay feature intact?

Oh wait, that would be story telling through gameplay. Nevermind.
Well come on, It wasn't that beloved lol. It was cool and fun but it's not like something that would factor too much into a person actually buying the game
 
Which is weird since he taunts the hell out of the bosses, yet NT have this odd idea that they don't want the user to be taunting. Taunting isn't necessary but it's what we expect from the game.

Every time I sit down and think about DmC it finds new and impressive ways to disgust and irritate me.
 
Every time I sit down and think about DmC it finds new and impressive ways to disgust and irritate me.
I know, right.
I'm really enjoying this game and I've debated so many points with other people such as the story and then saying "it's a reboot so look at it differently". But saying "it's a reboot" works both ways. We(some) are willing to accept this new style of story but in return we expect the series staples to still be there. The fans HAVE to accept this new reboot and see it from a different angle but NT also HAVE to realise that you're working on a game with DMC in the title. Therefore, it should contain elements of DMC. NT making a reboot doesn't get them a pass on everything and while I think there are more important problems in the game than taunting, the excuse given by NT for NOT having taunting doesn't make any sense because I said before, he taunts the bosses as much as he wants but we don't get that level of control.
No idea, sir.
 
Well come on, It wasn't that beloved lol. It was cool and fun but it's not like something that would factor too much into a person actually buying the game

It was a beloved feature. DMC was pretty much the only videogame in existence where your character has such a roiling, unfettered ego that he becomes more powerful just by rubbing his adversary's failure to kill him right in their faces, and it was integrated into the experience by making it an interactive part of the gameplay. It's thrilling to use, as you try to pick the exact moment to employ it and when to stop, trying to push up your style as high as possible without an errant blow knocking you down and destroying your current ranking.

And of course it's absence alone isn't enough to put you off buying the game. This is the thing I probably hate most about DmC; it's flaws are many and inescapable, and it has depth that rivals a thimble, but it's just functional enough that it can be played. It's just gratifying enough that you might persevere through two levels in one sitting. And that insouciant mediocrity guarantees it enough success to warrant a sequel.

Which means it will never go away. I'm going to be staring at this gremlin-faced turd-bucket forever.
 
It was a beloved feature. DMC was pretty much the only videogame in existence where your character has such a roiling, unfettered ego that he becomes more powerful just by rubbing his adversary's failure to kill him right in their faces, and it was integrated into the experience by making it an interactive part of the gameplay. It's thrilling to use, as you try to pick the exact moment to employ it and when to stop, trying to push up your style as high as possible without an errant blow knocking you down and destroying your current ranking.

And of course it's absence alone isn't enough to put you off buying the game. This is the thing I probably hate most about DmC; it's flaws are many and inescapable, and it has depth that rivals a thimble, but it's just functional enough that it can be played. It's just gratifying enough that you might persevere through two levels in one sitting. And that insouciant mediocrity guarantees it enough success to warrant a sequel.

Which means it will never go away. I'm going to be staring at this gremlin-faced turd-bucket forever.
Well it does not, at least to me, seem that major, and was never a major thing but I can understand your disposition on the matter considering your apparent love for the feature. And I also obviously think your rather inflammatory distaste for the game seems to be unfair and over the top but, hey your entitled to your opinion and I wont try to change it or persuade you to like something that causes you so much duress.
 
I just said that it isn't that major, and that it is merely a thread in a greater lattice of horror across the tapestry of DmC, woven richly about the beige stitch-work of blandness.

That's exactly what I said. Go check.
 
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