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What DmC is going to introduce in gameplay ?

The comparison to nero and neoDante stops after the grapple. Dante has a far better grapple, already, than nero. The ability to pull yourself towards an enemy will allow you to keep out of corners. And the basic combat from all 3 weapons already outweight all of neros combot abilities, even after hes fully upgraded.
 
compared to dmc3 that looks sluggish We will talk about this, after you've watched DMC3 and DmC "The Secret" next to each other.
This has nothing to do with objectivity or whatever, the games are on equal footing and the videos are proof.

, but otherwise yeah it looks pretty good
besides it's probably a Developer showing off the demo , and if you are doing bad at the game you designed, than that is just sad
Wouldn't be the first time, that the developer is a noob. See Assassin's Creed.
Besides, it's fairly obvious, what you will be able to do with this game in the end, so there's a lot of reason to get your hopes up.

What i hope it adds is the ability to exchange red orbs for proud souls
I mean really The proud soul system in 4 annoyed the heck out of me since i rarely used the items in 3 and would usually save red orbs for attacks and stuff
i really saw where they were going so that the style ranks you got was the way you got things to unlock new weapons , but for both new and old players it was an annoyance The Proud Souls system was useless. Stick to the orb thing, and NT will do just fine.
but you know what they should do
release the game and then release original dante costume as 5 dollar dlc , that would be just plain hilarious
or maybe just not do that...?

it's going to have multiplayer =_= if it's anything more than a leaderboard I'm going to be ****ed, which the chances of it being something else is very high, such as 99%. I don't think that the engine will be able to handle it, look what happened at a press conference were there were just 4 enemy's at most and Dino, you could see tearing and lag and slow down, (if you have a keen eye)
This paragraph is by far the most hypocritical thing I have ever seen. You must have the eyes of an insect, to find a framedrop in the UE-engine, but nice try lying here. Point me to that press conference.

and that's with enemies with almost no AI. No lets say that they actually made these enemies and they have a mode like if not is bloody palace and the bloody palace can have multiplayer, and it somehow manages to make as many enemies appear as in the 4th game, if just anyone really can "get 100 hit combos" as tameem said imagine what would, with 2 Dinos fighting along side each other, that game engine will tear at the seam
Again: you don't seem to know jack about engines. Or multiplayer.

Just read through your link again, it doesn't say anything about multiplayer being confirmed. It says, that there is a rumour about multiplayer.
 
It will introduce the Angelic/Demonic "modes" activated by holding down the triggers (I would guess), which would virtually give you at least 3 simultaneous weapons + guns :3

And the Devil Trigger being a "skill test", since it will be active as long as you're in the air, and it isn't as easy as it looks, some people may think that you just have to throw them up and pull yourself with the grapple, but to me it looks like the air down punch stuff is an automatic move that will be triggered by reaching "the roof", so you'll have to know your moves to keep yourself in the air in a way that won't waste it with just 3 or 4 moves before the punch.

The dodge seems pretty fresh to me as well, I wonder if they'll add something like dodge offset.
 
The dodge seems pretty fresh to me as well, I wonder if they'll add something like dodge offset.

If that refers to a dodge cancelling your moves, I'm pretty sure it's there. In the Secret trailer, it really seems like that anyways.

And the dodge is still a bit iffy to me. Comparing it with Bayonetta's or Darkstalkers' dodge function, it seems sort of... loose? Inconsistent? It's kinda hard to describe.

Still an okay function, but it needs some refining.
 
It's easy to guess, even batman arkham city had some screen tear and lag if you fought a large enough group, and it not even half as fast as DmC wants to be, and the tearing at the seams was not meant to be taken literally
 
A flaw with anime and realistical games is that characters don't die. Main character should survive in any form, but those around him/her should die even if they are important characters.

If you revive Sparda then you might as well revive Vergil and everything. But then again DmC is not DMC so DmC Sparda can be alive and a young boy instead of the dead demon father.
 
If that refers to a dodge cancelling your moves, I'm pretty sure it's there. In the Secret trailer, it really seems like that anyways.

And the dodge is still a bit iffy to me. Comparing it with Bayonetta's or Darkstalkers' dodge function, it seems sort of... loose? Inconsistent? It's kinda hard to describe.

Still an okay function, but it needs some refining.
Yeah doesn't seems to be that useful from the trailers, but we're probably just seing the easiest enemy in an easy difficult setting, so maybe it'll be really useful for Dante Must Die? Who knows...

I really hope they add a Bloody Palace mode in this game :3

Could be the castle-like thing you unlock from the secret missions :3
 
If that refers to a dodge cancelling your moves, I'm pretty sure it's there. In the Secret trailer, it really seems like that anyways.

And the dodge is still a bit iffy to me. Comparing it with Bayonetta's or Darkstalkers' dodge function, it seems sort of... loose? Inconsistent? It's kinda hard to describe.

Still an okay function, but it needs some refining.

TBH the whole battle system seems kinda slow the enemies attack as if they just woke up and they're unwilling to fight and the whole "air" combat aka redqueen combos in air was like fighting in the moon they better fasten up the gameplay
 
A flaw with anime and realistical games is that characters don't die. Main character should survive in any form, but those around him/her should die even if they are important characters.

If you revive Sparda then you might as well revive Vergil and everything. But then again DmC is not DMC so DmC Sparda can be alive and a young boy instead of the dead demon father.

I think this was in the wrong thread.
 
TBH the whole battle system seems kinda slow the enemies attack as if they just woke up and they're unwilling to fight and the whole "air" combat aka redqueen combos in air was like fighting in the moon they better fasten up the gameplay

In a demo, they're not going to increase the difficulty and max the upgrades.
Sorry, but it looked as if they were at least on their way to something solid. If anything, they need to tighten up the physics of the game; make it easy and fun to control and predict like every good fighting, hack-and-slash, or beat-em-up game.
 
In a demo, they're not going to increase the difficulty and max the upgrades.
Sorry, but it looked as if they were at least on their way to something solid. If anything, they need to tighten up the physics of the game; make it easy and fun to control and predict like every good fighting, hack-and-slash, or beat-em-up game.

This is also an original e3 demo of DMC3
comparing to DmC its weak oh and i really miss the Million stab a and Rebellion
 
I think the combat looks fantastic, it may not be as fast as it was before, but the way it looks is amazing, you can see perfectly what's going on and the animations are really smooth.
 
This is also an original e3 demo of DMC3
comparing to DmC its weak oh and i really miss the Million stab a and Rebellion
That video had little gameplay footage. And DmC looks, to me, faster than dmc3. Its also because NeoDante swings his sword faster and more wild, but that can only be confirmed from actually playing the game.
 
That video had little gameplay footage. And DmC looks, to me, faster than dmc3. Its also because NeoDante swings his sword faster and more wild, but that can only be confirmed from actually playing the game.

DmC faster than dmc3 O_O you need to get some glasses
 
DmC faster than dmc3 O_O you need to get some glasses
read my post, watch DmC and DMC4 or 3 at the same time. If you say, that DmC is significantly slower, than any of the previous titles in developement, you are a liar and I have proof. New Dante is faster than Nero and at least as fast as DMC3-Dante without Turbo. I have yet to find a DMC4-Dante-video without Turbo-mode, so I have no comparison on that point.
 
read my post, watch DmC and DMC4 or 3 at the same time. If you say, that DmC is significantly slower, than any of the previous titles in developement, you are a liar and I have proof. New Dante is faster than Nero and at least as fast as DMC3-Dante without Turbo. I have yet to find a DMC4-Dante-video without Turbo-mode, so I have no comparison on that point.

Nope given DMC3 had lower gfx and its really damn faster then any dmc game around that's my bet dude ! show a video of dmc3 it never lags when surrounded by more than 20 enemies and runs smooth 60fps and here DmC is struggling to get 30fps its isn't even fair comparison since DMC3 is much faster then DMC4 and wayyy much faster then DmC which needs downgrade in graphics to run at 30fps
 
I just got done playing dmc3. A new game and maybe my ps2 controler is to blame but Dante is not very fast. I thought dmc4 was the fastest but it could also be the better responsiveness of a ps3 controller. 30fps vs 60fps doesnt really prove what game is faster. It just adds more detail or flow to the characters. But you can mimic that will animation. One thing that might be left out is jump canceling because it was only possible will the amount of frames that were given.
I still think DmC is faster than dmc3. Imho
But also DmC has a wider range of ground combos, so the amount of hits that connect to demons will be way more than dmc3. Thats if your not spamming 2 hits; switch weapon, 2 hits; switch weapon, 2 hits ext.
 
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