i wont add created demon bosses ie credo agnus the savior sanctus infected choppers and tanks etc
Make cerberus actually look threatening, and bring back phantom with all those small spiders scurrying about.
You think NT can make anything look threatening?
i think its cute how you doubt the human mind. all you need is a drop of insanity. because madness is like gravity. all you need is a little push
I'm going based off of history not a single enemy in DmC I find threatening outside the Ravanger (because chainsaws) and Dreamrunner (but its mainly creepy than threatening) and the bosses in DmC are more cool (Bob), pretty, or at times generic (Mundus) looking or straight up ugly (Poison and Spawn) to the point of humor.
Plus when there is a boss with a vagina on their face is when I can judge a person's artist vision.
The human mind is very complex but many humans tend to be very predictable or have various patterns in how they do things. NT has to yet in any of their games make something seem genuinely threatening (the only thing close is that giant robot scorpion or the final boss in Enslaved but that is mainly because its huge) but then again I doubt NT actually wants to make anything seem threatening. They usually add things for a "cool" factor.
then i would guess that there ARE no more threatening villains. i don't find much scary these days but i would venture to say that the DmC demons are pretty threatening. more so than the demons in the last 2 DMC games.
then i would guess that there ARE no more threatening villains. i don't find much scary these days but i would venture to say that the DmC demons are pretty threatening. more so than the demons in the last 2 DMC games.
Threatening based on abilities, design, or overall and if so how?