The crazy demon;268735 said:
I can see the Templars have a reason why they dont have a norml attack.......
It would make them overpowered specially with their ARCHON mixing D:
The archon in Starcraft 2 is just... weak. It's mostly an "out of energy" button.
Angelo Credo;268737 said:
There's a reason why I had 5 High Templars and 5 Dark Templars guarding the entrance to my base ASAP.
CT: ...*Crickets chirping*
How about Sentries? If you need to block your chokepoint you always need at least 2 sentries by your entrance.
It's so fun using everything from the warp gates, Zealots, Stalkers, Dark Templars, High Templars and Sentries. An opponent can't control the masses.
"ZOMG! Dark templars" *gets detectors*
I use feedback on the Ravens, Thors, Ghosts and Medivacs, completely oblirelate them for free killings without enemy units getting healed, without being under heavy fire, without danger of EMP's, and a free killing spree for my Dark templars.
Then! BAM! DIE MARINES DIE!!!! Psionic storm killing over 14 marines, severely wounding everyone else! O_O
... To face Terran players with Protoss... it is almost like christmas. :3