Gungrave GORE - I know I am still going through this game, but I figured opening up about it. I do like the game, it has some QOL improvements much needed for the franchise. Such as upgrades, unlockable melee combos, and multiple Demolition Shots. Grave gets gap closers and can execute enemies. Or he can take grabbed enemies and use them as a human shield. He gets a Devil Trigger, but it does not heal him. The other positives I will give this game are the high-rendered cut-scenes, its soundtrack and having locale variety. Which was something lacking in Overdose with its stages going on forever, and not exactly telling you how to trigger the next stage events. The boss fights are fun too and provide some challenge. They're nothing special, but they work with what you're given, and most are fought in large spaces for you to flex your skills.
This game is not going to appeal to everyone, unless you're already a fan of the series, or don't mind old school arcade shooters. This game does have a rough start. The first few levels are fine, but it's when you get to the subway train level and a few levels afterward, that there are some weird difficulty spikes. For the first time in the series, there are pitfalls that can insta-kill you. Riding on top of the subway train, you can fall off and die if not careful, get knocked off via signs or shots/explosions, and can get insta-killed if not reaching a certain segment in time. The game spawns too many enemies in this particular segment, so it's best to bum rush through them and hope for the best. What does not help matters is Grave is still a walking corpse with a casket on his back. Grave moves about as fast as you think he would (his side dodge rolls are still fast though). That type of character should not be dealing with jumping mechanics of any kind, nor be put in scenarios with death pits. Also, anyone expecting this game to be like Vanquish do not play enough video games and need to be pay more attention.
Then there's a few levels afterwards where you're moving on a slow crane carrying a freight container. It's too ****ing slow, the levels spawn too many enemies, and you either die from too much damage, or get knocked off. Starting all the way from that beginning section until you reach that checkpoint. I had to bump it down to Easy to get past it, then bump back to Normal for my current playthrough. After those rough sections, then the game tones it down with the dumb gimmicky sections and lets you get back to proper shooting.
I seriously don't know what Iggymob was thinking when designing some of these early levels. No one likes platforming for a character that can barely jump, let alone wants to be on the slowest and most tedious rail section. Who the **** thought that this was a good idea? While the levels are not overly long, they spawn in a ton of enemies. I'm grateful, but they could have toned it down in a few sections. The game almost becomes a 3rd person Serious Sam. Luckily, the game does have enemy variety, but not to the crazy amount that Serious Sam offers with its shooting.
This franchise was never about innovation (other than the first game with its graphics and stylization), and just wants to be a fun ass shooter series. Gungrave and GG GORE achieve that, but the original is still the best. Overdose is not good and wasted potential, and the VR game no one asked for. As I said before, I like the game, but I do find it hard to recommend in some cases. The game is $50, but I got the game half off by trading in some games. The game is on Gamepass, if you don't want to risk the money. See how you like it. If it sticks or you can get used to the game's weird difficulty spikes, you'll find yourself a fun shooter. I enjoyed GG GORE more than most of the other AAA shooters out there, because the game is at least so damn honest about what it is. No ****ty DLC, no microtransactions (other than pre-order bonus costume), and no lying in the advertisement.