Jordan Cantu
Well-known Member
It apparently sold 1.1 million copies by June, who knows maybe by the end of the year it will make atleast 2 million like they planned
Their plan was 2 millions until end of their financially year (this year march)It apparently sold 1.1 million copies by June, who knows maybe by the end of the year it will make atleast 2 million like they planned
Nah the sales aren't bad, they were mentioned to be solid, so it's doing okay. But is it high as they were hoping? Nope. Most of that will be from fan response, poor debut trailer, and some of the guys higher up not thinking before they speak.It apparently sold 1.1 million copies by June, who knows maybe by the end of the year it will make atleast 2 million like they planned
Sales weren't bad, but the sales target was unrealistic considering the controversy, negative reaction and PR.
C'mon man. Don't bring that sh!t up again :/ No one but disgruntled fans told anyone to get ******.
Which is why I think it's possible it'll happen. Capcom said themselves they were happy with what Ninja Theory did and would like to work with them again. If they really will who knows, but Capcom were pleased because that team helped give them a fresh take on Devil May Cry that they probably weren't sure on how to handle themselves, considering how many times DMC has changed over the years, along with Dante himself. Whatever they choose to do with the reboot and how they mold it from here on out is up to them. People forgave DMC3 after DMC2, and even if DmC was too a drastic change for some fans, there's nothing preventing Capcom from turning that around creatively speaking.If you ask me, I think the sales were fairly solid. What they hoped to sell was horribly unrealistic, considering what god-awful PR they had and the lack of advertising.
Had DmC been presented in a different way, gotten some TV spots, and a better spokesman, the game could have gotten closer to its intended sales target.
But who knows? We've seen some games with horrible sales get sequels before.
Or...you know, if anything, regardless of a new IP or not, sells mover a million, that's considered pretty damn good.
Game sales are just as idiotically skewed in the business as rating scores, where anything below a B/80 is apparently a bad game :/.
I brought it up because it was relevant. Ninja Theory's attitude toward the game was based around ridiculing the source material, something made plain looking at a series of thematic pieces used to set the tone around the studio since day 1. This is not respecting the older fanbase, this is an entire studio laughing at them behind their hands while they swear up and down to love the source material.
To me it looks like the original characters were a target of open ridicule, and it's not easy to take a deeply ingrained attitude like that and disguise it as respect when it comes time to talk to the fans, something nearly all of the older fans picked up on pretty quickly
I brought it up because it was relevant, and there were some pretty obvious jabs at older fans, the most obnoxious one for me was this one. That's not respecting the older fanbase, that's giving them the big fat middle finger and wrapping it in a gay joke.
And then there was the community around that time. There are all kinds of articles like this one where if you scroll down to the very first comment, boom, it's everyone's favorite subject again: the ******* hair. Between the new fanbase and its hair fixation, and the developers with the "your favorite character was ****, blah blah gay weeaboo white hair etc" attitude, it was really hard to actually give this game a chance. The game ended up being pretty good, but if I have to sit through more of their obnoxious attitude for a second release of a DmC game, I don't think I'll make it till launch