I can't think of a reason why you couldn't have both. If it was toggle, then tapping L2 would go into the L2 stance... and tapping R2 would switch to the R2 stance. Tapping R2 again goes back to the default stance.And I guess L1 is Devil Trigger.
So do we have to hold L2 and R2 to use the other weapons like DmC or just press them once to use it?
More confusing than Hold, but hey... Hold isn't great for everyone. It hurts some players to continuously hold down buttons.
Nope - it's as it normally is, except you simply don't hold down the button. You tap it once, and you lock onto an enemy with directional inputs, you tap it again, and you go back into your limited moveset. It would be as though an invisible finger was holding down Lock-on for you.So if Lock-On is now toggle won't that eliminate directional inputs and make it more like DmC?
This sounds a lot like the DmC system but dodge is now replaced with blocking. Doesnt that lock dodging behind a style. Before dodging was a separate function and style function tied to Trickster and even in DmC Dodging was giving its own button.
How do you perform teleport with this function?
Yeah, dodging would very much be locked behind L2. Not ideal for new players, but... not as bad as the style system, either. I see it as a middle ground between DmC and DMC4.
Teleporting would be done by L2 + Forward + Cross.
I see. Well, if they change up rebellion to keep those behaviours consistent, then it wouldn't be too painful for me. Maybe Rebellion's launcher could just be put onto Back + Circle. Would still require some re-learning, since I'm used to DMC1... but consistency is everything for me. If I have to re-learn it, then it's a smooth experience if they set up "rules" to what I should expect. And heck, Back + Circle would kind of fit with DmC, with the launcher being on Circle.Yes but in DMC4 Gilgamesh Lock-On + Back + Attack/Triangle was Kick 13 and not a launcher. Cerberus in DMC3 didn't had a launcher on that input either.
Although, I would honestly prefer Triangle + Circle to be the state change input.
It sure seems like it, yeah. I don't believe the style / weapon switching is related to the quality of attacks / enemies as a result. It's merely a container that helps deliver those attacks.Isn't that the problem of DMC4 designing the game around Nero and his mechanics thus giving Dante set/limited tactics to defeat DMC4 enemies which functions more as puzzles that meant to be solved using set methods using the Devil Bringer as the key whereas DMC3 despite having a 4 style system designed enemies and bosses to work with all 4 styles in mind. Even pro DMC4 players who advocate for keeping the style system admits that the problem with DMC4 is the enemy design is more tailored to Nero versus Dante.
For sure. As long as you're locked on, you just input the direction along with R2 + Square, then you'll be able to perform Release and Dreadnaught.So how would Release work? With Royal Guard being tied to a face button it granted it at least 3 Royal Guard actions: Guard, Release, and Ultimate/Dreadnaught/whatever 5 decides to do there. Would that be possible with this set up?
This is a nice attempt but there is a lot functionally wrong with this set up or at the very least a lot of more advance (and a couple tech becomes less viable or possible. Will get to this later. Kind of busy at the moment?
The only thing I can agree with, is that there would definitely be techs that become less viable... but on the flip side, other strategies become more viable as well. Lock-on being toggle in particular would impact high-level play, but I'd argue that it helps a lot for casual play. Switching from Rebellion to Gilgamesh to Rebellion becomes more viable as well, from all skill ranges. It's merely a attack -> Hold R2 -> attack -> Release R2 -> Attack... instead of attack -> tap R2 -> attack -> tap R2 -> tap R2 -> attack.
I'll likely go to sleep. At the very latest, I would reply again tomorrow night, worst case scenario.
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