Triangle/Y = Melee
Circle/B = Swordmaster
Square/X = Ranged/Gunslinger (Press D-Pad Down to switch between Ranged and Gunslinger.)
X/A = Jump
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R1/Right Bumper = Lock-on (There should be a hold or toggle option in the menu by now.)
R2/Right Trigger = DT (It looks like DT Distortion's gone, so there's no need to map it to L1 anymore. Even if it wasn't, it's not too big of a hassle to hold one of Balrog's punches and time it with R2/RT.)
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L1/Left Bumper = Trickster
L2/Left Trigger = Royalguard (If anyone can perform Ex-Act on a regular basis, then it should be no problem for RG to be remapped to this button.)
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D-Pad Up= Switch Ranged
D-Pad Left/Right = Switch Melee
D-Pad Down = Toggle Ranged/Gunslinger
Circle/B = Swordmaster
Square/X = Ranged/Gunslinger (Press D-Pad Down to switch between Ranged and Gunslinger.)
X/A = Jump
----
R1/Right Bumper = Lock-on (There should be a hold or toggle option in the menu by now.)
R2/Right Trigger = DT (It looks like DT Distortion's gone, so there's no need to map it to L1 anymore. Even if it wasn't, it's not too big of a hassle to hold one of Balrog's punches and time it with R2/RT.)
----
L1/Left Bumper = Trickster
L2/Left Trigger = Royalguard (If anyone can perform Ex-Act on a regular basis, then it should be no problem for RG to be remapped to this button.)
-----
D-Pad Up= Switch Ranged
D-Pad Left/Right = Switch Melee
D-Pad Down = Toggle Ranged/Gunslinger
Felix Allmark in the comment section said:
To the esteemed experienced pro level dante players out there.
This video is talking about game design. Its true that there are ways to play dante as how it is in DMC4 but talking about design choices doesnt make you a scrub. There is a different between talking about designing the environment, enemy placement and its relation to the character's toolbox than just about ranting how one is suck at playing things.
And besides, not everyone are as good as you are probably. There are casual gamers that do find dante's level designs troublesome.
Just chill and be open to opinions kay.
This video is talking about game design. Its true that there are ways to play dante as how it is in DMC4 but talking about design choices doesnt make you a scrub. There is a different between talking about designing the environment, enemy placement and its relation to the character's toolbox than just about ranting how one is suck at playing things.
And besides, not everyone are as good as you are probably. There are casual gamers that do find dante's level designs troublesome.
Just chill and be open to opinions kay.
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