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the new devil trigger makes the game too easy

which devil trigger do u prefer?

  • original devil trigger

  • new devil trigger


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devil_inside123

The devil in the dark
I feel like the new DT makes the new dmc too easy since while the enimies are in the air you can kill them very easily in contrast to the other devil triggers when u still had to fight enimies normally. devil trigger is meant to be a perk for Dante not a handicap for the enemies but they made it both Which makes the game way too easy especially with super Dante
 
They're fixing that with Hardcore Mode. With this, DT is no longer able to make the enemies float... in any difficulty.

This has already been discussed at length. It's a potential flame war topic, so I advise anyone posting here to proceed with caution.
 
barely used devil trigger in any of the series apart from just testing them out, so i wouldn't know.. and the game emphasize on air combo, thus DT in DmC allows you to do cool stuffs, not just kill enemies, you're supposed to do air combo there..
 
For me, I didn't really like the DT 's style fo lifting enemies. I found more pleasure in killing demons as they helplessly were in the air. With DMC3 and DMC4, it was more so just to get enemies out of the way faster then anything more really. They were just enhancements on physical power and cosmetics. Never was anything intresting to me compared to DmC's where the world goes black and white, Dante's colors go classic, and the enemies are shot into the air along with your power increasing.
If I ever get DE, I'd actually be dissapointed that they can't launch into the air anymore with Hardcore mode.
 
The Definitive Edition will stop launching enemies in the air, but besides, it's not like it last too long. It runs out pretty fast.

I didn't use my Devil Trigger often. I mainly used it as a way to set up even more combos. That launch thing can allow you to do cool stuff if you capitalize on the effects.

For example, using a full DT gauge, I was able launch all enemies in to the air where I used the time they were suspended to plant them all with Kablooeys via jump cancelling. Then, I charged up my Ebony and Ivory trick shot, doing a cool backflip for extra visual flare, and bang. As they DT ran out, they all fell where the richochet shot help detonate the Kablooeys for one glorious finisher that killed them all before they even hit the ground.
 
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With DMC3 and DMC4, it was more so just to get enemies out of the way faster then anything more really.

In DMC3, yeah. In DMC4, no.
DT in DMC4 was more than that.

In Nero's case, it acts as a cancel and a temporary stun, and unlocks Summoned Swords, which can keep the enemy in the air, and unlocks two new moves.

As for Dante, it actually unlocks a few additional moves like the Rising Sun to Kick 13 and also allows more dashes in Trickster and an additional Sky Star, and I believe an Air Trick too, thus being a very useful tool to prevent breaking the flow of a combo involving, for example, Star Rave or Guard Fly.
 
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In DMC3, yeah. In DMC4, no.
DT in DMC4 was more than that.

In Nero's case, it acts as a cancel and a temporary stun, and unlocks Summoned Swords, which can keep the enemy in the air, and unlocks two new moves.

As for Dante, it actually unlocks a few additional moves like the Rising Sun to Kick 13 and also allows more dashes in Trickster and an additional Sky Star, and I believe an Air Trick too, thus being a very useful tool to prevent breaking the flow of a combo involving, for example, Star Rave or Guard Fly.

Ask me how much time I actually put into DMC4 to do those moves instead of just using it to clear enemies out of the way. Go on, ask.
 
Ask me how much time I actually put into DMC4 to do those moves instead of just using it to clear enemies out of the way. Go on, ask.
Just because that's how you personally used DT in those games, doesn't mean that's what its primary (if not only) purpose was. I like how certain moves are locked to DT. Building up combos, activating DT, and then just going berserk is really cool and satisfying. If you didn't want to take advantage of what DT added to the gameplay, then that's on you. Not the game.
 
Just because that's how you personally used DT in those games, doesn't mean that's what its primary (if not only) purpose was. I like how certain moves are locked to DT. Building up combos, activating DT, and then just going berserk is really cool and satisfying. If you didn't want to take advantage of what DT added to the gameplay, then that's on you. Not the game.

I never said that was the games fault. I said all I used it for was to clear enemies and that's how some used it too. In all honesty that's all it was to me just like with DmC's DT; clear enemies quicker. I just like how DmC's looks as uppose to turning into demon and just being fast forwarded.
 
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I never said that was the games fault. I said all I used it for was to clear enemies and that's how some used it too. In all honesty that's all it was to me just like with DmC's DT; clear enemies quicker. I just like how DmC's looks as uppose to turning into demon and just being fast forwarded.
Don't forget the regenerating health. :wink:
 
Devil Trigger's primary purpose IS indeed killing enemies faster. However, it was very cool of Capcom to give it a deeper role in combat in DMC4, where it was not just a physical power up at all.

I was really disappointed by DmC's DT cause of its look and its function.

First off, I didn't like how he just turns into... well... himself from the other games: red coat and white hair. I know they wanted to reference the old Dante, but still. I wanted an actual demon form, I was interested in NT's demon designs and I wanted to see what they had in store for Dante's demon form.

Second, its function. Launching enemies into the air and making them completely defenseless. Hm. Not a big fan of this concept. They did it to encourage you to pull off air combos? Probably but it's not like stay in the air for as much as you want is that hard in DmC, thanks to a more accessible Enemy Step and the Demon and Angel whips. And the Kablooey glitch.

To sum it up, after the more active role DT had in combat in DMC4, I was expecting something like that in DmC too. Instead, DT turned out to be one of the things that made me cringe the most, combat wise :/
 
If they ever make a sequel, I'd love to see a different kind of devil trigger. I've always wanted to see Dante in full on demon mode.

I just don't think that story wise, it'd fit in DmC, because Dante had demon heritage in him that he flat out refused to accept. To then have him turn around and turn into a demon, that'd just be weird imo.
 
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